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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Seen a tank like this before?
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<blockquote data-quote="Turtlebuster" data-source="post: 5959671" data-attributes="member: 6696221"><p>I hope not, that goes against our gamining ethics. No character in our games is rolling dice and mentally adding numbers to hit creatures. Sure, a character wearing the thickest armor with the thickest shield might not be a suitable target when there is a skinny half elf nearby, but you can't say from a historical standpoint that the guy well made armor isn't less threatening than the guy in a tunic. Furthermore, damage and HP are hugely illogical so comparing the 25 damage from a crusader manuever with 50 damage from a suddenstrike/sneak attack isn't necissarily something that doesn't come up as "both roughly as bad as the other" to someone being hit from all directions.</p><p>But most of all I want to point out that the purpose of THIS tank isn't to be tanky so much as to tank his allies. If I wanted pure ac I wouldn't have bothered posting for advice at all. I would have just stacked templates, prcs and/or spells and had an easy 50 without bending a rule. THIS tank can grant up to 15 ac to his allies so when the worst case happens and the enemies decide to not hit the hulking fighter who is harrying their every move with supernatural charisma (Iron Guard's Glare), the PCs that they do it might be outside of a lot of normal rolls.</p><p>The warblade has a 22ish ac depending on his actions. He'd have roughly a 35 if he is using a +3 ring of prot which I'm not sure he is. That is technically higher than the Tank's AC (before these shared buffs). In the end an intelligent enemy might eventually realize that if his attacks are largely innefective, the menacing Tank is mostly the cause and is ironically the best target from the start.</p><p></p><p>This of course is an expectation I have based on the last 2 real encounters. There is plenty of magic to deal with my ac but I think this build would carry us though what I've seen so far... I'll worry about what comes after if we can make it there.</p></blockquote><p></p>
[QUOTE="Turtlebuster, post: 5959671, member: 6696221"] I hope not, that goes against our gamining ethics. No character in our games is rolling dice and mentally adding numbers to hit creatures. Sure, a character wearing the thickest armor with the thickest shield might not be a suitable target when there is a skinny half elf nearby, but you can't say from a historical standpoint that the guy well made armor isn't less threatening than the guy in a tunic. Furthermore, damage and HP are hugely illogical so comparing the 25 damage from a crusader manuever with 50 damage from a suddenstrike/sneak attack isn't necissarily something that doesn't come up as "both roughly as bad as the other" to someone being hit from all directions. But most of all I want to point out that the purpose of THIS tank isn't to be tanky so much as to tank his allies. If I wanted pure ac I wouldn't have bothered posting for advice at all. I would have just stacked templates, prcs and/or spells and had an easy 50 without bending a rule. THIS tank can grant up to 15 ac to his allies so when the worst case happens and the enemies decide to not hit the hulking fighter who is harrying their every move with supernatural charisma (Iron Guard's Glare), the PCs that they do it might be outside of a lot of normal rolls. The warblade has a 22ish ac depending on his actions. He'd have roughly a 35 if he is using a +3 ring of prot which I'm not sure he is. That is technically higher than the Tank's AC (before these shared buffs). In the end an intelligent enemy might eventually realize that if his attacks are largely innefective, the menacing Tank is mostly the cause and is ironically the best target from the start. This of course is an expectation I have based on the last 2 real encounters. There is plenty of magic to deal with my ac but I think this build would carry us though what I've seen so far... I'll worry about what comes after if we can make it there. [/QUOTE]
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