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D&D Older Editions, OSR, & D&D Variants
[3.5] Seven Samurai?
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<blockquote data-quote="Shin Okada" data-source="post: 5249457" data-attributes="member: 1956"><p>Not Samurai, but I read a play report who played Human-Fighter-Only party.</p><p></p><p>They relied on potions for cure, alchemical items for some ranged/area attacks, and cross-class skills and their HPs to deal with traps<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Of course, they had really hard time crawling dungeons and fighting against various monsters.</p><p></p><p>I guess Seven Samurai will work will have even harder life, as they are basically weaker than Fighters.</p><p></p><p>One thing they can do, and the above-mentioned HFO party didn't, is to Max-out UMD skills. At least they can take it as a cross-class skill in 3.5e. And Magical Aptitude and Skill Focus (UMD) feats will bump it up by +5. If one of 1st-level Human Samurai puts 18 on his Cha and take 2 ranks of UMD plus above 2 feats, now his UMD is +11. He can activate a wand on 9+. At level 10, UMD is +15 and thus he can activate a wand at 5+.</p><p></p><p>Not a good chance of success. But better than nothing. Wands of various spells may complement their lack of magics.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5249457, member: 1956"] Not Samurai, but I read a play report who played Human-Fighter-Only party. They relied on potions for cure, alchemical items for some ranged/area attacks, and cross-class skills and their HPs to deal with traps:D Of course, they had really hard time crawling dungeons and fighting against various monsters. I guess Seven Samurai will work will have even harder life, as they are basically weaker than Fighters. One thing they can do, and the above-mentioned HFO party didn't, is to Max-out UMD skills. At least they can take it as a cross-class skill in 3.5e. And Magical Aptitude and Skill Focus (UMD) feats will bump it up by +5. If one of 1st-level Human Samurai puts 18 on his Cha and take 2 ranks of UMD plus above 2 feats, now his UMD is +11. He can activate a wand on 9+. At level 10, UMD is +15 and thus he can activate a wand at 5+. Not a good chance of success. But better than nothing. Wands of various spells may complement their lack of magics. [/QUOTE]
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[3.5] Seven Samurai?
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