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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 ShielMaster/Crusader worth for tanking?
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<blockquote data-quote="cjosephs1s" data-source="post: 5734361" data-attributes="member: 6683450"><p>[MENTION=6685538]Luka[/MENTION] Ok first off what you have to realize is that D&D is not a video game and won't use the same rules or standards. I can fully appreciate the love of tanking (I was a pally MT for the BC and WotLK expansions for WoW). Now I'm not sure what MMORPG you played but Most of them use Aggro or Threat to determine who they will attack and that's all...its pretty mindless attacking. D&D doesn't always work like that as a lot of monsters have an intelligence score higher than 3 which means they can, to a certain degree, reason which toon they want to attack based on all sorts of factors. Generally its the most threatening to them or one they generally hate by nature. Sometimes its just a random roll of the dice to determine who gets attacked. </p><p> </p><p>In MMORPGs you have all sorts of ways to increase armor and make it harder for monsters to hit you. In D&D for the most part its AC that determines if you get hit or not. Also in MMORPGs you try to mitigate the amount of damage you take and that's somewhat true but much harder as only damage reduction/energy resistance (a few classes have it and there are some feats that grant it but only a couple...other than that its magic items and gold is limited and things just don't drop) grants this. </p><p> </p><p>Also many things form MMORPGs don't cross over to D&D so dont' use terms from them, use a general explaination of what they do. For instance you want something that allows you to do twice your weapon damage on your next attack. There might be a magic item out there or a spell that does this, or maybe just something that adds to damage. Now with this explaination I'm sure Dandu and emoplato can probably name a dozen magic items or spells that allow someone to do extra damage on their next attack. </p><p> </p><p>Next it sounds like you need to read the Players Handbook so you know the rules of the game a little better. I'd also recommend reading the Dungeon Masters Guide too especially since you are a new player. These are your MAIN resources for rules. If you have questions about something feel free to post or ask another player or DM in your group how it works. Your group will be more than happy to help you in any way they can to make you a better player. And from my experience even simple questions on these forums get answered with good details as the authors aren't always 100% crystal clear on how things work. </p><p> </p><p>Also everyone has their own opinions based on their gameplay experiences but some things hold true no matter the circumstances so you have to evaluate what other people have experienced and come up with a judgement call based on how your DM runs your campaign. For example a lot of people love using tactics like trip, bull rush, sunder, overrun and the likes in their fighter type builds...for the campaign I'm in and the way I build my toons and the monsters the DM throws at us these tactics aren't very useful when I'm giving up 5 attacks a round at around 200 damage per attack to simply knock somwone off their feet. </p><p> </p><p>emoplato does have a good point about reach and controlling the area around you. Its very useful to get in those attacks of opportunity and with reach makes it easier. You dont' need a reach weapon to do it as their are magic items that effectively give you reach. 2 handed weapons are great for doing extra damage too. Here are some feats that combined with reach will give you a lot of control over the squares you threaten: </p><p> </p><p>Mage Slayer (Complete Arcane)</p><p>Defensive Sweep (Players Handbook 2)</p><p>Supernatural Instincts (Fiendish Codex 2)</p><p>Combat Reflexes (Players Handbook)</p><p> </p><p>Combine these feats with reach and a pair of CounterStrike Bracers (Magic Item Compendium) and you can control a great deal of what happens around you in combat or at least get in a lot of Attacks of Opportunity. </p><p> </p><p>And yes they do work quite well as I'm currently using them with my toons build. </p><p> </p><p>Hope this info helped and welcome to the wonderful world of D&D!</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5734361, member: 6683450"] [MENTION=6685538]Luka[/MENTION] Ok first off what you have to realize is that D&D is not a video game and won't use the same rules or standards. I can fully appreciate the love of tanking (I was a pally MT for the BC and WotLK expansions for WoW). Now I'm not sure what MMORPG you played but Most of them use Aggro or Threat to determine who they will attack and that's all...its pretty mindless attacking. D&D doesn't always work like that as a lot of monsters have an intelligence score higher than 3 which means they can, to a certain degree, reason which toon they want to attack based on all sorts of factors. Generally its the most threatening to them or one they generally hate by nature. Sometimes its just a random roll of the dice to determine who gets attacked. In MMORPGs you have all sorts of ways to increase armor and make it harder for monsters to hit you. In D&D for the most part its AC that determines if you get hit or not. Also in MMORPGs you try to mitigate the amount of damage you take and that's somewhat true but much harder as only damage reduction/energy resistance (a few classes have it and there are some feats that grant it but only a couple...other than that its magic items and gold is limited and things just don't drop) grants this. Also many things form MMORPGs don't cross over to D&D so dont' use terms from them, use a general explaination of what they do. For instance you want something that allows you to do twice your weapon damage on your next attack. There might be a magic item out there or a spell that does this, or maybe just something that adds to damage. Now with this explaination I'm sure Dandu and emoplato can probably name a dozen magic items or spells that allow someone to do extra damage on their next attack. Next it sounds like you need to read the Players Handbook so you know the rules of the game a little better. I'd also recommend reading the Dungeon Masters Guide too especially since you are a new player. These are your MAIN resources for rules. If you have questions about something feel free to post or ask another player or DM in your group how it works. Your group will be more than happy to help you in any way they can to make you a better player. And from my experience even simple questions on these forums get answered with good details as the authors aren't always 100% crystal clear on how things work. Also everyone has their own opinions based on their gameplay experiences but some things hold true no matter the circumstances so you have to evaluate what other people have experienced and come up with a judgement call based on how your DM runs your campaign. For example a lot of people love using tactics like trip, bull rush, sunder, overrun and the likes in their fighter type builds...for the campaign I'm in and the way I build my toons and the monsters the DM throws at us these tactics aren't very useful when I'm giving up 5 attacks a round at around 200 damage per attack to simply knock somwone off their feet. emoplato does have a good point about reach and controlling the area around you. Its very useful to get in those attacks of opportunity and with reach makes it easier. You dont' need a reach weapon to do it as their are magic items that effectively give you reach. 2 handed weapons are great for doing extra damage too. Here are some feats that combined with reach will give you a lot of control over the squares you threaten: Mage Slayer (Complete Arcane) Defensive Sweep (Players Handbook 2) Supernatural Instincts (Fiendish Codex 2) Combat Reflexes (Players Handbook) Combine these feats with reach and a pair of CounterStrike Bracers (Magic Item Compendium) and you can control a great deal of what happens around you in combat or at least get in a lot of Attacks of Opportunity. And yes they do work quite well as I'm currently using them with my toons build. Hope this info helped and welcome to the wonderful world of D&D! [/QUOTE]
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3.5 ShielMaster/Crusader worth for tanking?
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