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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 ShielMaster/Crusader worth for tanking?
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<blockquote data-quote="Jackinthegreen" data-source="post: 5734949" data-attributes="member: 6678119"><p>This is one of the reasons why dandwiki is a poor source for classes and such. A large number of things on there aside from having basic grammar or spelling issues also have poor explanations. Without a proper explanation things go downhill very fast.</p><p></p><p>Don't assume. You know what happens when you ass/u/me? It makes an ass out of "u" and me.</p><p></p><p>As far as the meteor hammer goes: Aside from being from dandwiki, it's also a two-handed weapon. The Powerful Arm feature does not grant you the ability to use two-handed weapons in one hand. Read as written it only lets you treat 1-handed weapons like they were two-handed for the purposes of strength's damage bonus and Power Attack, if we clean up the language a bit. There's also the issue of the weapon being exotic, which means burning a feat for it.</p><p></p><p>Even if you get one-handed reach, there are the issues of enemies beyond the area you threaten. Goad won't work because it has limited range on top of just plain not working on a lot of enemies. It's a mind-affecting ability, and such things are easily negated entirely. It also only specifies that if the creature attacks with a melee weapon, it must target you. It can use ranged attacks, spells, or any other powers against anyone else. More often than not there will be things out of reach, including stuff that's flying or even things on a different plane that are blasting you with spells.</p><p></p><p>I'm sorry to pop your bubble, but within the rules it's very difficult if not impossible to create a "taunt" type of ability. The best way to get a creature to notice you is to be a threat, which tends to involve either doing the most damage or otherwise screwing with the enemy. As the saying in D&D goes, "being a turtle isn't threatening." The typical tank archetype of heavy armor and shield isn't threatening on its own, and making it threatening requires a lot of work.</p><p></p><p>If you want a list of feats look at <a href="http://dnd.savannahsoft.eu/list_feats.html" target="_blank">http://dnd.savannahsoft.eu/list_feats.html</a>. However, you can't get much from any of those until you've at least read the PHB and DMG.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5734949, member: 6678119"] This is one of the reasons why dandwiki is a poor source for classes and such. A large number of things on there aside from having basic grammar or spelling issues also have poor explanations. Without a proper explanation things go downhill very fast. Don't assume. You know what happens when you ass/u/me? It makes an ass out of "u" and me. As far as the meteor hammer goes: Aside from being from dandwiki, it's also a two-handed weapon. The Powerful Arm feature does not grant you the ability to use two-handed weapons in one hand. Read as written it only lets you treat 1-handed weapons like they were two-handed for the purposes of strength's damage bonus and Power Attack, if we clean up the language a bit. There's also the issue of the weapon being exotic, which means burning a feat for it. Even if you get one-handed reach, there are the issues of enemies beyond the area you threaten. Goad won't work because it has limited range on top of just plain not working on a lot of enemies. It's a mind-affecting ability, and such things are easily negated entirely. It also only specifies that if the creature attacks with a melee weapon, it must target you. It can use ranged attacks, spells, or any other powers against anyone else. More often than not there will be things out of reach, including stuff that's flying or even things on a different plane that are blasting you with spells. I'm sorry to pop your bubble, but within the rules it's very difficult if not impossible to create a "taunt" type of ability. The best way to get a creature to notice you is to be a threat, which tends to involve either doing the most damage or otherwise screwing with the enemy. As the saying in D&D goes, "being a turtle isn't threatening." The typical tank archetype of heavy armor and shield isn't threatening on its own, and making it threatening requires a lot of work. If you want a list of feats look at [url]http://dnd.savannahsoft.eu/list_feats.html[/url]. However, you can't get much from any of those until you've at least read the PHB and DMG. [/QUOTE]
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3.5 ShielMaster/Crusader worth for tanking?
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