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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 ShielMaster/Crusader worth for tanking?
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<blockquote data-quote="emoplato" data-source="post: 5736653" data-attributes="member: 97812"><p>Luka, if you want magic and the manuevers you should look at a cleric/crusader/ruby knight vindicator. Sorcerer uses arcane magic and incurs a chance failure when cast in armor and with shields, divine magic has no such penalty. Also, the ruby knight vindicator class advances both maneuvers and divine casting. It can also be customized to fit the idea of different gods, currently it is Wee Jas but adaptation says you may change gods and my even thematically change the additional discipline learned. If you want a neutral good alignment I would suggest Eilistraee she has a unique doman called portal in which you can mess with all sorts of teleporters and plane hoppers. In order to further ruin the day of people who try to pass the improved trip+sand snare+earth devotion is golden. Improved trip as most people know is you can trip people on the ground rendering prone making them more susceptible to melee attacks and provoke AoO's if they try to move or get up. There are items and abilities that would normally override this but sand snare and earth devotion help you deal with that. Earth devotion gives you the capability to change the terrain into difficult terrain or vice versa. You can designate a square out to 30 feet in front of you and change up to six squares additional uses come from your turn undead attempts. Notice it doesn't say what kind of terrain specifically, you want lose terrain or sand. Sand snare embeds a tripped creature into that sort of terrain make them take a full round plus the move to get up if they wish to stand. At level 10 you can choose to make caltrops in those squares forcing them to move at half speed even after they left it. If you trip someone with this set up they can't move.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5736653, member: 97812"] Luka, if you want magic and the manuevers you should look at a cleric/crusader/ruby knight vindicator. Sorcerer uses arcane magic and incurs a chance failure when cast in armor and with shields, divine magic has no such penalty. Also, the ruby knight vindicator class advances both maneuvers and divine casting. It can also be customized to fit the idea of different gods, currently it is Wee Jas but adaptation says you may change gods and my even thematically change the additional discipline learned. If you want a neutral good alignment I would suggest Eilistraee she has a unique doman called portal in which you can mess with all sorts of teleporters and plane hoppers. In order to further ruin the day of people who try to pass the improved trip+sand snare+earth devotion is golden. Improved trip as most people know is you can trip people on the ground rendering prone making them more susceptible to melee attacks and provoke AoO's if they try to move or get up. There are items and abilities that would normally override this but sand snare and earth devotion help you deal with that. Earth devotion gives you the capability to change the terrain into difficult terrain or vice versa. You can designate a square out to 30 feet in front of you and change up to six squares additional uses come from your turn undead attempts. Notice it doesn't say what kind of terrain specifically, you want lose terrain or sand. Sand snare embeds a tripped creature into that sort of terrain make them take a full round plus the move to get up if they wish to stand. At level 10 you can choose to make caltrops in those squares forcing them to move at half speed even after they left it. If you trip someone with this set up they can't move. [/QUOTE]
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General Tabletop Discussion
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3.5 ShielMaster/Crusader worth for tanking?
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