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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 ShielMaster/Crusader worth for tanking?
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<blockquote data-quote="cjosephs1s" data-source="post: 5737472" data-attributes="member: 6683450"><p>[MENTION=85158]Dandu[/MENTION] My Fire Giant is actually thinking about building a vacation home there for the winter months...lol </p><p> </p><p>I'm still trying to figure out why you want the shieldmaster PrC? </p><p> </p><p>Also in my reading of the Crusader's Handbook in order to really maximize the Crusader class and gain access to your 9th level manuevers/stances you don't want to multiclass anymore than 6 levels outside of it. So if you take your 5 levels of Shieldmaster that only leaves 1 level of something else to dip into. </p><p> </p><p>For a 1 level dip I of a melee class I wouldnt' dip into any casting class as you don't really get anything for it and have to spread abilities even further. </p><p> </p><p>The Reason I didn't go with a tower shield for my build was two fold: first off I grabbed my 3.0 handbook that was next to me and saw it provided no AC bonus (my bad but old habits die hard). Next I looked it up in the 3.5 just to make sure and it only provides a +2 dex bonus and I wanted to maximize my dex bonus. Maybe others would have done it differently to maximize it and that's fine. But I wanted this guy to have a decent dex bonus due to the fact that he has the potential to get tons of AoO per round and wanted to be able to take advantage of it. So I still dont' regret it. I feel this characters AC is sufficiently high and can be raised at least another 12 points through magic items and enchants bringing his AC to 41 at level 20 with nothing other than his own gear and I'm sure it could be higher with some tweaking and magic effects. </p><p> </p><p>Also keep in mind for the Crusader build you do want to try and take advantage of Steely Resolve and Furious Counterstrike. If you never get hit you can't take advantage of this. And simply by taking damage you get to do more damage which this build needs as he's using a 1h weapon and is going to be competing with spellcasters that can do a lot more damage than him. Monsters tend to attack the thing they hate the most in combat</p><p> </p><p>And Glass Cannon isn't a PrC. Its a build type like Blaster, DPS, Tank, Controller, ect. I could take a good guess as the general properties but will someone else who knows exactly what it is explain it. Thanks. </p><p> </p><p>Also <em>Heal</em> in 3.5 only heals 10HP/level to a max of 150 if I remember right. So at the current progression I have laid out for the Crusader this won't even bring him to full HP using average HP at 20th level, let alone if he gets Full HP. Also the manuevers that allow you to heal yourself or party members require standard actions to perform. Spells also require standard actions to perform. So odds are you are only going to be able to do one or the other each round..not both. </p><p> </p><p>When we say "Saves" we mean all three. You need to learn what each specific type does and how it works. Fortitude, Reflex and Will. These are each based on a different stat. Not all spells use the same saving throw. Some are Fort, some Ref, some Will, some get no save but have other means of contact. So while Charisma helps your Will save and Evasion helps you once you make your Reflex save these aren't just things you do. You need to understand why you should do them. While I'm not even familiar with a lot spells like Dandu I would bet that based on a simple description of what the spell does I can guess what kind of save it gets or if it gets one because I know how the saves work (I'd guess plane shift gets a will save unless there's a touch attack involved) </p><p> </p><p>Also we keep trying to tell you this isn't a video game and doesn't play like one and isn't based off of one. Even the D&D video games such as Neverwinter Nights, DDO and others don't play the same and have the same rules as the books.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5737472, member: 6683450"] [MENTION=85158]Dandu[/MENTION] My Fire Giant is actually thinking about building a vacation home there for the winter months...lol I'm still trying to figure out why you want the shieldmaster PrC? Also in my reading of the Crusader's Handbook in order to really maximize the Crusader class and gain access to your 9th level manuevers/stances you don't want to multiclass anymore than 6 levels outside of it. So if you take your 5 levels of Shieldmaster that only leaves 1 level of something else to dip into. For a 1 level dip I of a melee class I wouldnt' dip into any casting class as you don't really get anything for it and have to spread abilities even further. The Reason I didn't go with a tower shield for my build was two fold: first off I grabbed my 3.0 handbook that was next to me and saw it provided no AC bonus (my bad but old habits die hard). Next I looked it up in the 3.5 just to make sure and it only provides a +2 dex bonus and I wanted to maximize my dex bonus. Maybe others would have done it differently to maximize it and that's fine. But I wanted this guy to have a decent dex bonus due to the fact that he has the potential to get tons of AoO per round and wanted to be able to take advantage of it. So I still dont' regret it. I feel this characters AC is sufficiently high and can be raised at least another 12 points through magic items and enchants bringing his AC to 41 at level 20 with nothing other than his own gear and I'm sure it could be higher with some tweaking and magic effects. Also keep in mind for the Crusader build you do want to try and take advantage of Steely Resolve and Furious Counterstrike. If you never get hit you can't take advantage of this. And simply by taking damage you get to do more damage which this build needs as he's using a 1h weapon and is going to be competing with spellcasters that can do a lot more damage than him. Monsters tend to attack the thing they hate the most in combat And Glass Cannon isn't a PrC. Its a build type like Blaster, DPS, Tank, Controller, ect. I could take a good guess as the general properties but will someone else who knows exactly what it is explain it. Thanks. Also [I]Heal[/I] in 3.5 only heals 10HP/level to a max of 150 if I remember right. So at the current progression I have laid out for the Crusader this won't even bring him to full HP using average HP at 20th level, let alone if he gets Full HP. Also the manuevers that allow you to heal yourself or party members require standard actions to perform. Spells also require standard actions to perform. So odds are you are only going to be able to do one or the other each round..not both. When we say "Saves" we mean all three. You need to learn what each specific type does and how it works. Fortitude, Reflex and Will. These are each based on a different stat. Not all spells use the same saving throw. Some are Fort, some Ref, some Will, some get no save but have other means of contact. So while Charisma helps your Will save and Evasion helps you once you make your Reflex save these aren't just things you do. You need to understand why you should do them. While I'm not even familiar with a lot spells like Dandu I would bet that based on a simple description of what the spell does I can guess what kind of save it gets or if it gets one because I know how the saves work (I'd guess plane shift gets a will save unless there's a touch attack involved) Also we keep trying to tell you this isn't a video game and doesn't play like one and isn't based off of one. Even the D&D video games such as Neverwinter Nights, DDO and others don't play the same and have the same rules as the books. [/QUOTE]
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3.5 ShielMaster/Crusader worth for tanking?
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