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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 ShielMaster/Crusader worth for tanking?
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<blockquote data-quote="cjosephs1s" data-source="post: 5737749" data-attributes="member: 6683450"><p>I wouldn't take 5 levels of something just for a shield bash manuever and to not take a little damage when the main part of your build has abilities that want you to take damage. If you want to play a tank type then take the damage. Plus with Crusader it helps with Furious Counterstrike. And its not Magic Resisitance that it provides. It provides <em>Cover. </em>Please look up the difference between Spell Resistance and Cover to understand the two. </p><p> </p><p>Yes I realize it gets an AC bonus in 3.5. However in 3.0 it does not. </p><p> </p><p>And if you knew what Glass Cannon was then why did you say you would look into it as a PrC?</p><p> </p><p>A Ring of Evasion does nothing for your Reflex Save. Its in the DMG pg 232. Look it up to see what it does. Then look up the section on reflex saves and look at a 3rd level wizard spell called Fireball so you can see how it works. Yes your Con mod goes directly to helping your fort save as outlined in the fort save rules. Look them up as well in the PHB. </p><p> </p><p>Also read the Cleric Class in the PHB. Heal is a 6 level spell which means you need 11 levels of cleric to gain access to it through the cleric. There is a 9th level manuever in the Crusader class that allows you to make a strike and grant you or an ally the Heal spell. Please read in the PHB how multiclassing works so you will understand you can't have both and that was my point. Then read chapter 8 in the PHB on how combat works. Then read chapter 10 so you know how magic works. Then you will see that under normal circumstances you only get 1 standard action per round which means you can either cast a spell or attack an opponent but not both. </p><p> </p><p>I'll say this a 3rd time. You must read the PHB and DMG to understand the rules of the game. I think this is a main factor in why you aren't understanding the advice we are giving.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5737749, member: 6683450"] I wouldn't take 5 levels of something just for a shield bash manuever and to not take a little damage when the main part of your build has abilities that want you to take damage. If you want to play a tank type then take the damage. Plus with Crusader it helps with Furious Counterstrike. And its not Magic Resisitance that it provides. It provides [I]Cover. [/I]Please look up the difference between Spell Resistance and Cover to understand the two. Yes I realize it gets an AC bonus in 3.5. However in 3.0 it does not. And if you knew what Glass Cannon was then why did you say you would look into it as a PrC? A Ring of Evasion does nothing for your Reflex Save. Its in the DMG pg 232. Look it up to see what it does. Then look up the section on reflex saves and look at a 3rd level wizard spell called Fireball so you can see how it works. Yes your Con mod goes directly to helping your fort save as outlined in the fort save rules. Look them up as well in the PHB. Also read the Cleric Class in the PHB. Heal is a 6 level spell which means you need 11 levels of cleric to gain access to it through the cleric. There is a 9th level manuever in the Crusader class that allows you to make a strike and grant you or an ally the Heal spell. Please read in the PHB how multiclassing works so you will understand you can't have both and that was my point. Then read chapter 8 in the PHB on how combat works. Then read chapter 10 so you know how magic works. Then you will see that under normal circumstances you only get 1 standard action per round which means you can either cast a spell or attack an opponent but not both. I'll say this a 3rd time. You must read the PHB and DMG to understand the rules of the game. I think this is a main factor in why you aren't understanding the advice we are giving. [/QUOTE]
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3.5 ShielMaster/Crusader worth for tanking?
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