D&D 3E/3.5 3.5 Shinobi

I have to hand it to you moritheil, from what I can see this is an excellent piece of work. A friend of mine referred me to your class when I mentioned that I wanted to run a special ops type campaign, and the Shinobi has really opened up some grand oppourtunities. It seems to be an excellent mix of mystic-warrior elements that has "extreme roleplay value" written all over it.

As far as balance, I have to admit that the first time I saw it I was inclined to immediately label it as ridiculous. Not that I didn't like it, it just looks broken until you really read it in context. IMHO, it is very well balanced (though quirky in some ways: i.e. Shurikendo) and it looks to be an excellent support character.

I appreciate that fact that it isn't a tank in that it will never have the BAB or AC to compete with a Barbarian that's armed to the teeth. And I also appreciate the fact that it will never play the toolbox role of a Rogue, since most of its abilities are late-coming compared to a Rogue's class features. However, it reminisces of a Ranger-Rogue combination that finds an excellent middle ground between the two.

Basically, it seems the type that could out-smart the Ranger and out-gun the Rogue, but neither the other way around. I like it.

My only question is regarding weapons: did you take into consideration any Oriental Adventures weapons (i.e. katana, ninja-to, etc.), or were you strictly working from the standard rules? I'm just curious since I ended up with a funny (though undeniably hardcore) weapon combination of shurikens, poisoned darts, a pair of nunchakus, and a greatsword (for when they just won't let you get away). I know the greatsword sounds juxtaposed or even excessive, but if you imagine it, there's a good chance you will see why I like the idea.

Thanks again and good luck on your future projects.

~TheRelinquished
 

log in or register to remove this ad

Remove ads

Top