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3.5 Shinobi
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<blockquote data-quote="moritheil" data-source="post: 2590699" data-attributes="member: 30610"><p>Yeah, a review of the class with the benefit of time between creation and reading suggests that some work is really needed.</p><p></p><p>I made the names up, aside from those which were nods to existing shinobi lore.</p><p></p><p>Originally, the 20th level ability was something entirely unremarkable, like Quicken Spell-Like Ability, and then I realized the class had absolutely no damage output. I added the Mahoujutsu option as an expansion of my original concept that they get better at jutsu. Then I asked myself, "What if they don't want to be jutsu-focused?" So of course, I came up with taijutsu, and then shurikendo. I agree that shurikendo is most likely the most messed up one in terms of balance, but taijutsu is not actually, IMHO, imbalanced. You will note that though they gain monk unarmed damage, they do not gain a monk's ability to penetrate DR. This greatly reduces the amount of damage they do with it to legitimate threats (unless they happen to be Outsiders or something), while giving them the ability to mow down fodder.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2590699, member: 30610"] Yeah, a review of the class with the benefit of time between creation and reading suggests that some work is really needed. I made the names up, aside from those which were nods to existing shinobi lore. Originally, the 20th level ability was something entirely unremarkable, like Quicken Spell-Like Ability, and then I realized the class had absolutely no damage output. I added the Mahoujutsu option as an expansion of my original concept that they get better at jutsu. Then I asked myself, "What if they don't want to be jutsu-focused?" So of course, I came up with taijutsu, and then shurikendo. I agree that shurikendo is most likely the most messed up one in terms of balance, but taijutsu is not actually, IMHO, imbalanced. You will note that though they gain monk unarmed damage, they do not gain a monk's ability to penetrate DR. This greatly reduces the amount of damage they do with it to legitimate threats (unless they happen to be Outsiders or something), while giving them the ability to mow down fodder. [/QUOTE]
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