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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Shooting/Throwing into melee and missing....
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<blockquote data-quote="Empirate" data-source="post: 5956709" data-attributes="member: 78958"><p>In my experience, it is horrible. For players and DMs alike. YMMV, of course, but I'll posit the following:</p><p></p><p>1. ranged combat styles are bad enough as is in 3.5. You don't want to nerf them even further.</p><p></p><p>2. PCs hurting other PCs is never a good idea where group dynamics are concerned.</p><p></p><p>3. Critical fumble rules are a surefire way to introduce even more stochastics-induced chaos into the already heavily haywire roll results of the mighty d20. This sucks at low levels and still comes into play at mid levels.</p><p></p><p>4. Critical fumble rules are also a surefire way to punish the players for running recurring characters (AKA PCs). Iterative probability means PCs <em>will</em> encounter the critical fumble in their lifespan. Most monsters won't, or won't care much, since they're in the game to die anyway.</p><p></p><p>5. "Only" on a natural 1 can equal up to roughly <em>every other combat</em>: combat usually lasts around 5 rounds, archers can usually attack at least twice/round (even at low level due to Rapid Shot), and shooting into melee will almost all the time be your most useful option anyway (since it's better to down one enemy fast, so pick the already engaged one).</p></blockquote><p></p>
[QUOTE="Empirate, post: 5956709, member: 78958"] In my experience, it is horrible. For players and DMs alike. YMMV, of course, but I'll posit the following: 1. ranged combat styles are bad enough as is in 3.5. You don't want to nerf them even further. 2. PCs hurting other PCs is never a good idea where group dynamics are concerned. 3. Critical fumble rules are a surefire way to introduce even more stochastics-induced chaos into the already heavily haywire roll results of the mighty d20. This sucks at low levels and still comes into play at mid levels. 4. Critical fumble rules are also a surefire way to punish the players for running recurring characters (AKA PCs). Iterative probability means PCs [I]will[/I] encounter the critical fumble in their lifespan. Most monsters won't, or won't care much, since they're in the game to die anyway. 5. "Only" on a natural 1 can equal up to roughly [I]every other combat[/I]: combat usually lasts around 5 rounds, archers can usually attack at least twice/round (even at low level due to Rapid Shot), and shooting into melee will almost all the time be your most useful option anyway (since it's better to down one enemy fast, so pick the already engaged one). [/QUOTE]
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3.5 Shooting/Throwing into melee and missing....
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