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3.5 Shuriken Clarification/Help?
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<blockquote data-quote="Zephyrus" data-source="post: 1860738" data-attributes="member: 8728"><p>I have a character playing a throwing based fighter weilding primarly shuriken. However While going through the SRD the other day I spotted something that got me questioning how the shuriken worked and am having trouble now in my own mind that I'm handling it properly. my root questions are this. Note. this is 3.5.</p><p></p><p>1.) How many shuriken can be thrown per standard attack attack?</p><p></p><p>2.) Which Star, if any, do you add your STR modifier to?</p><p></p><p>In addition. it states that Shuriken while a thrown weapon are considered ammunition for the purposes of recovery etc.. Namely, if it hits, its used up and on a miss theirs a 50/50 chance its still okay. How should Magical Shuriken be handled then? </p><p></p><p>A.) How many magical shuriken can be made under the cost of a +1 Weapon enhancement?</p><p></p><p>B.) Can Magical shuriken be recovered as a thrown weapon or are considered used as if Ammunition?</p><p></p><p></p><p>The interpetation I've been reading thus far suggests that only 1 shuriken can be thrown at a time and adds its STR modifier to it. Up to Five (5) shuriken can be enhanced under a single +1 Weapon enhancement but as Ammunition they are used up regardless of if they hit or not.</p><p></p><p>I have a problem with this interpetation as it makes it so its not worth it to use shuriken at all, Your better off with daggers. Only one can be thrown per attack, deal more damage (1d4 vs 1d2) and are not rendered worthless after one use. </p><p></p><p>If multiple shuriken can be thrown as a batch (with seperate attack rolls each), then do you apply your STR modifier to All/One/None? </p><p></p><p>If multiple shuriken can be thrown as a batch (with seperate attack rolls each), then since Shuriken is treated as ammunition and in the 'Ranged weapon' table arrows, bolts and bullets all can be enhanced in batches of 50 per +1 modifier but if made this way shouldent shuriken also be able to be enhanced in batches of 50 instead of 5.</p><p></p><p>If multiple shuriken can be thrown as a batch (with seperate attack rolls each), then since Shuriken is listed in the 'uncommon weapons' table you can enhance up to five of them in one batch (since for 1 gp you get 5) but if made this way would not loose their enhancement unlike other ammunition (Arrows/Bolts/Bullets).</p><p></p><p>A note that the value of 50 Masterwork Arrows/Bolts/Bullets is 350gp. dispite that 10 sling bullets costs only 5sp, 10 Crossbow Bolts or 20 Bow Arrows only 1gp. This I Figure was done to simply the cost of a Mastework Arrow/Bolt/Bullet to 7gp each. Otherwise Masterwork ammunition if constructed in batches of 50 would cost 6gp+5cp per Arrow & Bullet and 6gp+1sp per Bolt. If done this way also, Shuriken wold be valued at 6gp+2sp each is constructed in a batch of 50. </p><p></p><p>So I poll/open to discussion your advice.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1860738, member: 8728"] I have a character playing a throwing based fighter weilding primarly shuriken. However While going through the SRD the other day I spotted something that got me questioning how the shuriken worked and am having trouble now in my own mind that I'm handling it properly. my root questions are this. Note. this is 3.5. 1.) How many shuriken can be thrown per standard attack attack? 2.) Which Star, if any, do you add your STR modifier to? In addition. it states that Shuriken while a thrown weapon are considered ammunition for the purposes of recovery etc.. Namely, if it hits, its used up and on a miss theirs a 50/50 chance its still okay. How should Magical Shuriken be handled then? A.) How many magical shuriken can be made under the cost of a +1 Weapon enhancement? B.) Can Magical shuriken be recovered as a thrown weapon or are considered used as if Ammunition? The interpetation I've been reading thus far suggests that only 1 shuriken can be thrown at a time and adds its STR modifier to it. Up to Five (5) shuriken can be enhanced under a single +1 Weapon enhancement but as Ammunition they are used up regardless of if they hit or not. I have a problem with this interpetation as it makes it so its not worth it to use shuriken at all, Your better off with daggers. Only one can be thrown per attack, deal more damage (1d4 vs 1d2) and are not rendered worthless after one use. If multiple shuriken can be thrown as a batch (with seperate attack rolls each), then do you apply your STR modifier to All/One/None? If multiple shuriken can be thrown as a batch (with seperate attack rolls each), then since Shuriken is treated as ammunition and in the 'Ranged weapon' table arrows, bolts and bullets all can be enhanced in batches of 50 per +1 modifier but if made this way shouldent shuriken also be able to be enhanced in batches of 50 instead of 5. If multiple shuriken can be thrown as a batch (with seperate attack rolls each), then since Shuriken is listed in the 'uncommon weapons' table you can enhance up to five of them in one batch (since for 1 gp you get 5) but if made this way would not loose their enhancement unlike other ammunition (Arrows/Bolts/Bullets). A note that the value of 50 Masterwork Arrows/Bolts/Bullets is 350gp. dispite that 10 sling bullets costs only 5sp, 10 Crossbow Bolts or 20 Bow Arrows only 1gp. This I Figure was done to simply the cost of a Mastework Arrow/Bolt/Bullet to 7gp each. Otherwise Masterwork ammunition if constructed in batches of 50 would cost 6gp+5cp per Arrow & Bullet and 6gp+1sp per Bolt. If done this way also, Shuriken wold be valued at 6gp+2sp each is constructed in a batch of 50. So I poll/open to discussion your advice. [/QUOTE]
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