Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[3.5] Significant Improvements?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garmorn" data-source="post: 1051066" data-attributes="member: 430"><p>While I don't have a single major change that would make buying the new books worth it, I think that the over all effect of the changes are. It is the over effect that a major improvement.</p><p></p><p>This is one of few times where the interaction and number of small but excellent changes means a lot more then just one or two major changes. 3.5 smooth out lot of rough edges, corrects errors in implementation of several 3.0 concepts, rewords and clarifies many small but annoying rules problems, and integrates lots of lessons learned. </p><p></p><p>The changes to the core and prestige classes are a couple of examples of rough edges that have been fixed. The whole combat chapter in the PH is a very good example of rewriting rules for clarification without any thing beyond a few minor changes. As for lessons learned; just look at the monster manual's monster building rules.</p><p></p><p>Don't get me wrong I don't think that 3.0 was bad, it just that like most first implementation that there are flaws that only years of playing could have uncovered. For the most part that is just what 3.5 is about.</p></blockquote><p></p>
[QUOTE="Garmorn, post: 1051066, member: 430"] While I don't have a single major change that would make buying the new books worth it, I think that the over all effect of the changes are. It is the over effect that a major improvement. This is one of few times where the interaction and number of small but excellent changes means a lot more then just one or two major changes. 3.5 smooth out lot of rough edges, corrects errors in implementation of several 3.0 concepts, rewords and clarifies many small but annoying rules problems, and integrates lots of lessons learned. The changes to the core and prestige classes are a couple of examples of rough edges that have been fixed. The whole combat chapter in the PH is a very good example of rewriting rules for clarification without any thing beyond a few minor changes. As for lessons learned; just look at the monster manual's monster building rules. Don't get me wrong I don't think that 3.0 was bad, it just that like most first implementation that there are flaws that only years of playing could have uncovered. For the most part that is just what 3.5 is about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[3.5] Significant Improvements?
Top