Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[3.5] Significant Improvements?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bret" data-source="post: 1051365" data-attributes="member: 713"><p>Changes that I thought were good:</p><ul> <li data-xf-list-type="ul">Fixing Harm and Heal. I think that Haste is also an improvement, the change brings it back into line with the original spell, but it is disruptive to many character strategies.</li> <li data-xf-list-type="ul">Allowing spontaneous casters (Sorcs/Bards) to exchange spells as they go up levels.</li> <li data-xf-list-type="ul">Allowing Druids to spontaneously cast Summon Nature's Ally.</li> <li data-xf-list-type="ul">Changing the Druid weapon restrictions.</li> <li data-xf-list-type="ul">Giving Paladin's more smiting goodness.</li> <li data-xf-list-type="ul">Expanded Synergy bonuses.</li> </ul><p></p><p>Changes that I did not like:</p><ul> <li data-xf-list-type="ul">Rangers becoming the best at sneaking. They now have enough skill points (having effectively gained 3/level) to max hide and move silently without a problem, gain Hide In Plain Sight and Camoflauge, and have spells to help them hide. I think they have seriously invaded territory that was traditionally the rogue's forte.</li> <li data-xf-list-type="ul">Too many changes to the rules that will have effect on what is possible. The changes are large enough to cause continuity problems in an existing campaign, you can't simply upgrade. I find the the transition between DnD 3.0 to 3.5 is a larger change than Ars Magica 3rd to 4th, Hero 3rd to 5th, or GURPS 2nd to 3 or 3 revised.</li> <li data-xf-list-type="ul">Too many tweeks on the spells. It takes a while to learn the spells. Too many of them have changed, some of them not obvious, which means we are back to looking up the spell each time it is cast. Some of the changes will also cause continuity problems for existing campaigns and characters.</li> <li data-xf-list-type="ul">Many of the skill changes. I'm not happy with the new Perform, the renaming of skills, putting Alchemy under craft but then requiring spell casting ability to use it, making rogues as clueless at navigating a maze as a fighter (intuit direction used to be a class skill, now it is rolled into Survival which is cross-class), and some of the other changes.</li> <li data-xf-list-type="ul">Using PrCs as a way to deal with the multiclassed spellcaster problem. I haven't read the DMG section on creating PrCs yet, if they gave [bold]excellent[/bold] guidelines to creating these type of PrCs this might be somewhat reduced as a source of irritation.</li> </ul></blockquote><p></p>
[QUOTE="bret, post: 1051365, member: 713"] Changes that I thought were good: [list] [*]Fixing Harm and Heal. I think that Haste is also an improvement, the change brings it back into line with the original spell, but it is disruptive to many character strategies. [*]Allowing spontaneous casters (Sorcs/Bards) to exchange spells as they go up levels. [*]Allowing Druids to spontaneously cast Summon Nature's Ally. [*]Changing the Druid weapon restrictions. [*]Giving Paladin's more smiting goodness. [*]Expanded Synergy bonuses. [/list] Changes that I did not like: [list] [*]Rangers becoming the best at sneaking. They now have enough skill points (having effectively gained 3/level) to max hide and move silently without a problem, gain Hide In Plain Sight and Camoflauge, and have spells to help them hide. I think they have seriously invaded territory that was traditionally the rogue's forte. [*]Too many changes to the rules that will have effect on what is possible. The changes are large enough to cause continuity problems in an existing campaign, you can't simply upgrade. I find the the transition between DnD 3.0 to 3.5 is a larger change than Ars Magica 3rd to 4th, Hero 3rd to 5th, or GURPS 2nd to 3 or 3 revised. [*]Too many tweeks on the spells. It takes a while to learn the spells. Too many of them have changed, some of them not obvious, which means we are back to looking up the spell each time it is cast. Some of the changes will also cause continuity problems for existing campaigns and characters. [*]Many of the skill changes. I'm not happy with the new Perform, the renaming of skills, putting Alchemy under craft but then requiring spell casting ability to use it, making rogues as clueless at navigating a maze as a fighter (intuit direction used to be a class skill, now it is rolled into Survival which is cross-class), and some of the other changes. [*]Using PrCs as a way to deal with the multiclassed spellcaster problem. I haven't read the DMG section on creating PrCs yet, if they gave [bold]excellent[/bold] guidelines to creating these type of PrCs this might be somewhat reduced as a source of irritation. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[3.5] Significant Improvements?
Top