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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Size replaced by Handedness?
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<blockquote data-quote="AuraSeer" data-source="post: 998701" data-attributes="member: 1331"><p>I like the change. It may not seem necessary right around human size, but nearer the edges of the scale it makes things a lot clearer.</p><p></p><p>Consider reach weapons. In 3E, all the reach weapons were Large, so the concept of reach was useless to Small characters. Things also got wonky as you moved up the scale. A Huge giant could extend its reach 5' by using a normal (Large) longspear in one hand, as it is a reach weapon. But if the same giant used a halfspear on his own scale (Huge), it would not grant reach, despite being physically bigger than the longspear. A lot of house rules were invented to get around this.</p><p></p><p>In 3.5 all that weirdness goes away. A halfling can double his reach with a Small longspear. A Huge giant can double his reach with a Huge longspear. Simple.</p><p></p><p>IMO the change also helps the flavor of different-sized weapons. A Diminutive faerie might wield a faerie-sized greatsword, but was it intuitive for that Tiny weapon to be equivalent to a normal dagger? The balance would be all wrong for a larger character, and the hilt might not be big enough for even one human hand, yet a Colossal titan could still wield the thing at no penalty. The new rules tell us exactly who can use the weapon, and whether there's a penalty.</p><p></p><p>If you can't do without the weapon equivalencies, the new DMG reportedly still includes the rules. They're listed as a variant, but you can still have a human's longsword be identical to a halfling's greatsword, if that's what floats your boat.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 998701, member: 1331"] I like the change. It may not seem necessary right around human size, but nearer the edges of the scale it makes things a lot clearer. Consider reach weapons. In 3E, all the reach weapons were Large, so the concept of reach was useless to Small characters. Things also got wonky as you moved up the scale. A Huge giant could extend its reach 5' by using a normal (Large) longspear in one hand, as it is a reach weapon. But if the same giant used a halfspear on his own scale (Huge), it would not grant reach, despite being physically bigger than the longspear. A lot of house rules were invented to get around this. In 3.5 all that weirdness goes away. A halfling can double his reach with a Small longspear. A Huge giant can double his reach with a Huge longspear. Simple. IMO the change also helps the flavor of different-sized weapons. A Diminutive faerie might wield a faerie-sized greatsword, but was it intuitive for that Tiny weapon to be equivalent to a normal dagger? The balance would be all wrong for a larger character, and the hilt might not be big enough for even one human hand, yet a Colossal titan could still wield the thing at no penalty. The new rules tell us exactly who can use the weapon, and whether there's a penalty. If you can't do without the weapon equivalencies, the new DMG reportedly still includes the rules. They're listed as a variant, but you can still have a human's longsword be identical to a halfling's greatsword, if that's what floats your boat. [/QUOTE]
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[3.5] Size replaced by Handedness?
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