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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Size replaced by Handedness?
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<blockquote data-quote="MadScientist" data-source="post: 999069" data-attributes="member: 5277"><p>I never stated that a short sword literally was a resized longsword or implied that weapon damage properties change depending on who weilds the weapon. You are putting words in my mouth.</p><p></p><p>I merely stated that I found the system of comparing weapon size to creature size for determining whether that weapon was light, one-handed, or two handed for that creature was a simple and elegent system. I still think it is. </p><p></p><p>The weapon resizing rules are presented in the simply DMG as guidlines, not hard and fast rules. That is why some of the weapons in the PHB don't necessarily follow them to the letter.</p><p></p><p>The system I proposed simply offered a solution a to the problem as to what happens when a halfling decides to swing a greatsword even though it is two size categories bigger than he is. Somthing the core rules currently assume you simpley can't do.</p><p></p><p>I admit that their are some 'holes' in the weapon selection. Their is no small sword like weapon that does slashing damage, like the longsword, but this problem could be solved by simply introducing some new weapons like the <em>halfling lonsword</em> [small size, 1d6 19/X2 (s)]. You could do similar things for larger weapons as well. </p><p></p><p>Reach issues could have been solved by defining the reach for all weapons. I just don't see how making weapons have sizes and handedness categories is simplifying the system. As I said I'm willing to reserve final judgement until I see the system in its entirety.</p></blockquote><p></p>
[QUOTE="MadScientist, post: 999069, member: 5277"] I never stated that a short sword literally was a resized longsword or implied that weapon damage properties change depending on who weilds the weapon. You are putting words in my mouth. I merely stated that I found the system of comparing weapon size to creature size for determining whether that weapon was light, one-handed, or two handed for that creature was a simple and elegent system. I still think it is. The weapon resizing rules are presented in the simply DMG as guidlines, not hard and fast rules. That is why some of the weapons in the PHB don't necessarily follow them to the letter. The system I proposed simply offered a solution a to the problem as to what happens when a halfling decides to swing a greatsword even though it is two size categories bigger than he is. Somthing the core rules currently assume you simpley can't do. I admit that their are some 'holes' in the weapon selection. Their is no small sword like weapon that does slashing damage, like the longsword, but this problem could be solved by simply introducing some new weapons like the [I]halfling lonsword[/I] [small size, 1d6 19/X2 (s)]. You could do similar things for larger weapons as well. Reach issues could have been solved by defining the reach for all weapons. I just don't see how making weapons have sizes and handedness categories is simplifying the system. As I said I'm willing to reserve final judgement until I see the system in its entirety. [/QUOTE]
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[3.5] Size replaced by Handedness?
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