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General Tabletop Discussion
D&D Older Editions
[3.5] Skirmish for Monks
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<blockquote data-quote="Forgefly" data-source="post: 5348517" data-attributes="member: 55352"><p>I'd like to hear everyone's thoughts on giving a modified Skirmish to Monks in place of their improved unarmed damage and flurry of blows.</p><p></p><p>Skirmish is modified to affect all targets instead of working like sneak/critical hits while also being subject to the no armor clause of monks</p><p></p><p>I saw a couple of advantages.</p><p></p><p>First, it compliments the monks high move speed and removes the strange conflict between high movement and best reason to stand and fight.</p><p></p><p>Second, it allows monks to fight unarmed or with monk weapons with less suspension of disbelief (I can hurt you worse with my hip than with this kama) and with similar damage.</p><p></p><p>Third, this change lessens the rewards for the Augmented Expansion, Improved Natural Attack, Mighty Wallop or other size changing shenanigans.</p><p></p><p>Fourth, it more clearly defines the monk in the striker role, replacing the 'what is it?' role the monk currently holds (which I think is currently a striker/condition controller)</p><p></p><p>So far I've only played a monk like this to 3rd level and so I don't have table experience at higher level, but so far I'm really liking the change.</p><p></p><p>So, what do you think? Are there advantages I missed? Is there a huge flaw I've overlooked?</p></blockquote><p></p>
[QUOTE="Forgefly, post: 5348517, member: 55352"] I'd like to hear everyone's thoughts on giving a modified Skirmish to Monks in place of their improved unarmed damage and flurry of blows. Skirmish is modified to affect all targets instead of working like sneak/critical hits while also being subject to the no armor clause of monks I saw a couple of advantages. First, it compliments the monks high move speed and removes the strange conflict between high movement and best reason to stand and fight. Second, it allows monks to fight unarmed or with monk weapons with less suspension of disbelief (I can hurt you worse with my hip than with this kama) and with similar damage. Third, this change lessens the rewards for the Augmented Expansion, Improved Natural Attack, Mighty Wallop or other size changing shenanigans. Fourth, it more clearly defines the monk in the striker role, replacing the 'what is it?' role the monk currently holds (which I think is currently a striker/condition controller) So far I've only played a monk like this to 3rd level and so I don't have table experience at higher level, but so far I'm really liking the change. So, what do you think? Are there advantages I missed? Is there a huge flaw I've overlooked? [/QUOTE]
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[3.5] Skirmish for Monks
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