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[3.5] Sleep = full round action!
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<blockquote data-quote="Kae'Yoss" data-source="post: 1066826" data-attributes="member: 4134"><p>I've noticed that several things that aren't dealing damage directly tend to be ignored by some players. I often see charakters that could really rock but they don't cause they don't use the possibilities they have. Or DM's complaining about creatures that are too weak while not using certain abilities those monsters have.</p><p></p><p>Sure, he is dangerous only on low levels (and they are over fast), but then he's really nice.</p><p></p><p>That's exaggerating. I'm sure that almost all spellcasters get a bonus spell at first level, because their key ability modifier is at least +1 (I'm pretty sure there aren't more than a handful of 1st-level wizards with Int 11 around). And while spellcasting is their main resource, they can do other things, like shooting a light crossbow. </p><p></p><p>I think that 1st-level spells - especially attack spells - shouldn't be very effective at higher levels.</p><p></p><p>Well, that's not the fault of the sleep spell. MM was always very powerful for a 1st-level spell.</p><p></p><p>Yes. Your Point? While it is an auto-hit (this could be changed maybe: give MM a ranged touch attack), it won't always kill the creature. And it's still less damage than the party fighter will deal (if he's using a greatsword, he usually will have a minimal damage of 5 - the maximum of MM - and maximal 15, with an average of 10. And that's with Str 14/15. Many fighters start with more). </p><p></p><p></p><p>While they could have named Deep Slumber differently, the naming convention is actually quite good: It's a great help organizing everything and it makes sense. If the spell an improved version of another, why shouldn't the name reflect that? (and there are far worse ways to name your spell: There are RPG systems that have really silly rhymes as names. Do you want the spell be named something like "pitti witti mell, sleep you well"?)</p><p></p><p>I hope I misunderstand you. The way I read your version of the spell could put a 20th-level fighter to sleep. </p><p></p><p>Really bad idea. Now we have to tailor our encounters to 1st-levels pells as well? No way. It's really bad form to use this sort of "balancing". I can understand the use of COUPE to counter sneak attack or crits, but these are some fairly common things and integral to the game. But one single 1st-level spell? I don't want to check several spell books and spell lists to look for things I have to "balance" for they are to strong if I allow them all the time (I know what I speak of: I saw several times what sneak attack can do if the DM is doing nothing at all to stip it). I do want to spend some of the preparation time thinking of story and such stuff.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1066826, member: 4134"] I've noticed that several things that aren't dealing damage directly tend to be ignored by some players. I often see charakters that could really rock but they don't cause they don't use the possibilities they have. Or DM's complaining about creatures that are too weak while not using certain abilities those monsters have. Sure, he is dangerous only on low levels (and they are over fast), but then he's really nice. [B][/B] That's exaggerating. I'm sure that almost all spellcasters get a bonus spell at first level, because their key ability modifier is at least +1 (I'm pretty sure there aren't more than a handful of 1st-level wizards with Int 11 around). And while spellcasting is their main resource, they can do other things, like shooting a light crossbow. [B][/B] I think that 1st-level spells - especially attack spells - shouldn't be very effective at higher levels. [B][/B] Well, that's not the fault of the sleep spell. MM was always very powerful for a 1st-level spell. [B][/B] Yes. Your Point? While it is an auto-hit (this could be changed maybe: give MM a ranged touch attack), it won't always kill the creature. And it's still less damage than the party fighter will deal (if he's using a greatsword, he usually will have a minimal damage of 5 - the maximum of MM - and maximal 15, with an average of 10. And that's with Str 14/15. Many fighters start with more). [B][/B] While they could have named Deep Slumber differently, the naming convention is actually quite good: It's a great help organizing everything and it makes sense. If the spell an improved version of another, why shouldn't the name reflect that? (and there are far worse ways to name your spell: There are RPG systems that have really silly rhymes as names. Do you want the spell be named something like "pitti witti mell, sleep you well"?) [B][/B] I hope I misunderstand you. The way I read your version of the spell could put a 20th-level fighter to sleep. [B][/B] Really bad idea. Now we have to tailor our encounters to 1st-levels pells as well? No way. It's really bad form to use this sort of "balancing". I can understand the use of COUPE to counter sneak attack or crits, but these are some fairly common things and integral to the game. But one single 1st-level spell? I don't want to check several spell books and spell lists to look for things I have to "balance" for they are to strong if I allow them all the time (I know what I speak of: I saw several times what sneak attack can do if the DM is doing nothing at all to stip it). I do want to spend some of the preparation time thinking of story and such stuff. [/QUOTE]
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[3.5] Sleep = full round action!
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