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[3.5] Sleep = full round action!
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<blockquote data-quote="Anubis the Doomseer" data-source="post: 1068772" data-attributes="member: 12455"><p><strong>Because this is about as bad as the old hold person, maybe even worse: If you are a wiz 20, and a party of 4 level 20 characters, all will have to make that save or fall asleep. That save DC can be quite high even if it's only a 1st-level spell. And then they're as good as dead, for you can CdG them at your leasure.</strong></p><p></p><p>That wizard would have to have rolled 80 on his 4d6+1/level to get all that party of characters. Then we get into the matter of the rediculously low save, the expected magic items of a party of that level, their tactics versus magic users, etc.</p><p></p><p>I mean come on - if you're 20th level and a DC of 11 frightens you there is something very wrong. At worst that save is 21+ability mod (heightened to level 9, focus and greater focus). At that point the wizard could only effect two of the characters at most (and to do that they need to roll 20 on 4d6 - doable but rare). If there is even one elf in the party (or one dwarf given their saving throw boost to resist spells), let alone a wizard or any character class with a good Will save, the spell will still only affect one person.</p><p></p><p><strong>When do you fight more than a handful of characters (and I mean strong characters), anyway? You'll almost always affect the high-level guys.</strong></p><p></p><p>Only if those high-level characters leave themselves wide open to a single level 1 spell. If they are that fragile I'd be afraid to see them whine about the level 20 caster using something truly powerful (like a power word, or Meteor Swarm).</p><p></p><p><strong>Let me get that straight: What DMs did you advice to use monsters to nerve the spell: Those who use the 3.0 version or those who use your version?</strong></p><p></p><p>Those who found the 3.0 version SO onerous that they NEEDED sleep nerfed in 3.5 - be they fans fo the system who wrote in, or (as I'm starting to suspect) the developers of 3.5 themselves.</p></blockquote><p></p>
[QUOTE="Anubis the Doomseer, post: 1068772, member: 12455"] [b]Because this is about as bad as the old hold person, maybe even worse: If you are a wiz 20, and a party of 4 level 20 characters, all will have to make that save or fall asleep. That save DC can be quite high even if it's only a 1st-level spell. And then they're as good as dead, for you can CdG them at your leasure.[/b] That wizard would have to have rolled 80 on his 4d6+1/level to get all that party of characters. Then we get into the matter of the rediculously low save, the expected magic items of a party of that level, their tactics versus magic users, etc. I mean come on - if you're 20th level and a DC of 11 frightens you there is something very wrong. At worst that save is 21+ability mod (heightened to level 9, focus and greater focus). At that point the wizard could only effect two of the characters at most (and to do that they need to roll 20 on 4d6 - doable but rare). If there is even one elf in the party (or one dwarf given their saving throw boost to resist spells), let alone a wizard or any character class with a good Will save, the spell will still only affect one person. [b]When do you fight more than a handful of characters (and I mean strong characters), anyway? You'll almost always affect the high-level guys.[/b] Only if those high-level characters leave themselves wide open to a single level 1 spell. If they are that fragile I'd be afraid to see them whine about the level 20 caster using something truly powerful (like a power word, or Meteor Swarm). [b]Let me get that straight: What DMs did you advice to use monsters to nerve the spell: Those who use the 3.0 version or those who use your version?[/b] Those who found the 3.0 version SO onerous that they NEEDED sleep nerfed in 3.5 - be they fans fo the system who wrote in, or (as I'm starting to suspect) the developers of 3.5 themselves. [/QUOTE]
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[3.5] Sleep = full round action!
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