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[3.5] Sleep = full round action!
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<blockquote data-quote="Kae'Yoss" data-source="post: 1069222" data-attributes="member: 4134"><p>Hm... I really cannot remember why I mentioned it. I think I wanted to say that MM ignores even resistances and you forgot to mention that, but I'm not sure.</p><p></p><p></p><p></p><p></p><p>Resistance usually won't be high enough to block all the damage.</p><p></p><p>Evasion is for 2 of 11 base classes (the PrC's we're talking about are usually taken by members of these base classes anyway), the Items are no standard must-have IMO, and these feats are just broken IMO - This should remain a class ability and really shouldn't be available as a feat.</p><p></p><p></p><p></p><p></p><p>Hm? The way you wrote it I implied that you get 1 creature per caster level (like in wail of the banshee), without any HD cap (you said "I'd lift that fixed HD cap and make it 1 creature per level).</p><p></p><p>Where did you mention that 4d6 +1/lv? I cannot find it before your most recent post.</p><p></p><p>4d6+ 1/lv HD worth of creatures sounds slightly better (but still to much I think. Other spells that affect a number of HDs affect less than that on average)</p><p></p><p>It is a 1st-level spell after all, and they shouldn't scale to be good till 20th level. At most, I can imagine 1d6 + 1/lv HD, maximal 1d6 +10.</p><p></p><p></p><p></p><p>It isn't a DC of 11. It is 11 + spellcasting mod. On 20th-level, this could easily be Int 28 (or more), which results in a DC of 20 (or 22 if you have Greater Spell Focus). Not very hard, but a warrior character can still easily fall for that.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1069222, member: 4134"] Hm... I really cannot remember why I mentioned it. I think I wanted to say that MM ignores even resistances and you forgot to mention that, but I'm not sure. [B][/B] Resistance usually won't be high enough to block all the damage. Evasion is for 2 of 11 base classes (the PrC's we're talking about are usually taken by members of these base classes anyway), the Items are no standard must-have IMO, and these feats are just broken IMO - This should remain a class ability and really shouldn't be available as a feat. Hm? The way you wrote it I implied that you get 1 creature per caster level (like in wail of the banshee), without any HD cap (you said "I'd lift that fixed HD cap and make it 1 creature per level). Where did you mention that 4d6 +1/lv? I cannot find it before your most recent post. 4d6+ 1/lv HD worth of creatures sounds slightly better (but still to much I think. Other spells that affect a number of HDs affect less than that on average) It is a 1st-level spell after all, and they shouldn't scale to be good till 20th level. At most, I can imagine 1d6 + 1/lv HD, maximal 1d6 +10. [B][/B] It isn't a DC of 11. It is 11 + spellcasting mod. On 20th-level, this could easily be Int 28 (or more), which results in a DC of 20 (or 22 if you have Greater Spell Focus). Not very hard, but a warrior character can still easily fall for that. [/QUOTE]
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[3.5] Sleep = full round action!
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