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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 sohei balance?
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<blockquote data-quote="jasin" data-source="post: 1581417" data-attributes="member: 7531"><p>What, that they're strong (too strong)?</p><p></p><p>I just don't see it. The warrior classes get good BAB + specials: feats, favored enemies, smite, rage. The monk gets medium BAB, but the monk's flurry can be even better than good BAB, against soft opponents. The sohei gets frenzy, which about pulls it even with good BAB, but that leaves little else to pull it beyond <em>just</em> good BAB.</p><p></p><p>But ideally, I wouldn't just give them good BAB. There's other abilities that might be appropriate, but I feel they need <em>something</em>.</p><p></p><p></p><p>A Bbn10/Clr10 will have more and better spells at the same caster level, better BAB, an only slightly weaker rage (although less of them). OK, significantly weaker DR. But it still seems a better choice than the sohei, from a purely powergaming standpoint. And that's an evenly-split caster, whose other half relies on an ability that cuts off your spells; hardly the munchkin's choice.</p><p></p><p>Maybe they should get full caster level? It would help immensely, with divine favor and shield of faith on their list. But that's still good for only a fight or two per day, until at least mid levels. And it's the low levels that are lacking the most, IMO. The power boost from greater frenzy at 11th is significant: the benefits more than double, compared to regular frenzy: +4 Str and Dex, +20 ft. speed instead of +2/+2/+10 <em>and</em> the flurry penalty decreases.</p></blockquote><p></p>
[QUOTE="jasin, post: 1581417, member: 7531"] What, that they're strong (too strong)? I just don't see it. The warrior classes get good BAB + specials: feats, favored enemies, smite, rage. The monk gets medium BAB, but the monk's flurry can be even better than good BAB, against soft opponents. The sohei gets frenzy, which about pulls it even with good BAB, but that leaves little else to pull it beyond [i]just[/i] good BAB. But ideally, I wouldn't just give them good BAB. There's other abilities that might be appropriate, but I feel they need [i]something[/i]. A Bbn10/Clr10 will have more and better spells at the same caster level, better BAB, an only slightly weaker rage (although less of them). OK, significantly weaker DR. But it still seems a better choice than the sohei, from a purely powergaming standpoint. And that's an evenly-split caster, whose other half relies on an ability that cuts off your spells; hardly the munchkin's choice. Maybe they should get full caster level? It would help immensely, with divine favor and shield of faith on their list. But that's still good for only a fight or two per day, until at least mid levels. And it's the low levels that are lacking the most, IMO. The power boost from greater frenzy at 11th is significant: the benefits more than double, compared to regular frenzy: +4 Str and Dex, +20 ft. speed instead of +2/+2/+10 [i]and[/i] the flurry penalty decreases. [/QUOTE]
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3.5 sohei balance?
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