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3.5 sohei balance?
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<blockquote data-quote="hong" data-source="post: 1581638" data-attributes="member: 537"><p>I think you're underestimating the Weapon Focus feat they get at 1st level. That basically means they're on par with a fighter type until 4th, and only 1 behind until 8th.</p><p></p><p>At high levels, the greater frenzy is pretty kickbutt. +4 on Str and Dex, plus a reduced flurry penalty, means an 11th level sohei's attack bonus is effectively equal to a single-classed barb with the UA frenzy ability when flurrying. The sohei's damage bonus and AC/Ref save bonus are lower, but they also get to move faster.</p><p></p><p>The sohei's DR also shouldn't be discounted. IME barbs tend to die like flies because while they dish out the damage, they also soak lots of it in return. The nature of the class means they're going to be in melee a lot of the time, and anything that reduces damage taken is a plus. I'd take the DR over the barb/cleric's extra hp any day.</p></blockquote><p></p>
[QUOTE="hong, post: 1581638, member: 537"] I think you're underestimating the Weapon Focus feat they get at 1st level. That basically means they're on par with a fighter type until 4th, and only 1 behind until 8th. At high levels, the greater frenzy is pretty kickbutt. +4 on Str and Dex, plus a reduced flurry penalty, means an 11th level sohei's attack bonus is effectively equal to a single-classed barb with the UA frenzy ability when flurrying. The sohei's damage bonus and AC/Ref save bonus are lower, but they also get to move faster. The sohei's DR also shouldn't be discounted. IME barbs tend to die like flies because while they dish out the damage, they also soak lots of it in return. The nature of the class means they're going to be in melee a lot of the time, and anything that reduces damage taken is a plus. I'd take the DR over the barb/cleric's extra hp any day. [/QUOTE]
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