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[3.5] Specialist wizards...
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<blockquote data-quote="Storm Raven" data-source="post: 1022084" data-attributes="member: 307"><p>Except that 3.5 makes specialization about twice as expensive as 3.0 did.</p><p></p><p>Look at it this way:</p><p></p><p>In 3.0, the schools were unbalanced. Transmutation, Evocation and Conjuration were clearly better than Abjuration, Enchantment and Illusion, which were clearly beter than Necromancy and Divination.</p><p></p><p>But there was a variable cost of specializing. To specialize as a Transmuter, you had to give up one of the big schools, a couple of the mid-powered schools, or the small schools and a mid-powered school. Similarly, if you wanted to specialize in a mid-powered school, you had to give up one mid-powered school, and so on. Effectively, you had to give up a school (or schools) that had relative power <em>equal</em> to the power of the school you were specializing in.</p><p></p><p>Now turn to 3.5. Let's assume that the 3.5 revisions actually did make the schools relatively balanced against one another (except for divination, which is still the weak stepsister school). In order to specialize now, you have to give up two schools of relatively equal power to the school you are specilizing in. Effectively, you have to give up schools that when combined together have relative power <em>double</em> to the power of the school you are specilizing in.</p><p></p><p>In short, if you take the 3.5 design team at its word (that they balanced the schools) it clear that it is now <em>twice</em> as costly to be a specialist in 3.5 as it was to be a specialist in 3.0. Is this a good move? I doubt it. It was always an iffy move to be a specialist before, now it is a move that is probably subpar, suitable only for flavor reasons.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1022084, member: 307"] Except that 3.5 makes specialization about twice as expensive as 3.0 did. Look at it this way: In 3.0, the schools were unbalanced. Transmutation, Evocation and Conjuration were clearly better than Abjuration, Enchantment and Illusion, which were clearly beter than Necromancy and Divination. But there was a variable cost of specializing. To specialize as a Transmuter, you had to give up one of the big schools, a couple of the mid-powered schools, or the small schools and a mid-powered school. Similarly, if you wanted to specialize in a mid-powered school, you had to give up one mid-powered school, and so on. Effectively, you had to give up a school (or schools) that had relative power [i]equal[/i] to the power of the school you were specializing in. Now turn to 3.5. Let's assume that the 3.5 revisions actually did make the schools relatively balanced against one another (except for divination, which is still the weak stepsister school). In order to specialize now, you have to give up two schools of relatively equal power to the school you are specilizing in. Effectively, you have to give up schools that when combined together have relative power [i]double[/i] to the power of the school you are specilizing in. In short, if you take the 3.5 design team at its word (that they balanced the schools) it clear that it is now [i]twice[/i] as costly to be a specialist in 3.5 as it was to be a specialist in 3.0. Is this a good move? I doubt it. It was always an iffy move to be a specialist before, now it is a move that is probably subpar, suitable only for flavor reasons. [/QUOTE]
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