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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Specialist wizards...
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<blockquote data-quote="Spatzimaus" data-source="post: 1029307" data-attributes="member: 3051"><p>In every campaign I was ever in, specialist was the no-brainer choice. No one EVER took the generalist path unless they wanted to be "different". Why wouldn't you? The specialists get a big boost in spells/day (taking them awfully close to Sorcerer level), for very little downside. Oh no, I had to give up one out of the eight schools! Look at a Sorcerer; he might only know 3-5 spells of a given level, so he can't cover all eight schools even if he wanted to.</p><p></p><p>So yes, these 3.5E changes do hurt specialist Wizards badly, enough to make many people prefer straight, generalist Wizards. AND I LOVE IT. If you really want to be an Evoker, then you'll be filling up your spell slots with Evocations anyway, so what's the big deal about not knowing Illusions or Necromancy? But, if you look at every school and say "hmm, can't afford to lose that..." then be a generalist.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1029307, member: 3051"] In every campaign I was ever in, specialist was the no-brainer choice. No one EVER took the generalist path unless they wanted to be "different". Why wouldn't you? The specialists get a big boost in spells/day (taking them awfully close to Sorcerer level), for very little downside. Oh no, I had to give up one out of the eight schools! Look at a Sorcerer; he might only know 3-5 spells of a given level, so he can't cover all eight schools even if he wanted to. So yes, these 3.5E changes do hurt specialist Wizards badly, enough to make many people prefer straight, generalist Wizards. AND I LOVE IT. If you really want to be an Evoker, then you'll be filling up your spell slots with Evocations anyway, so what's the big deal about not knowing Illusions or Necromancy? But, if you look at every school and say "hmm, can't afford to lose that..." then be a generalist. [/QUOTE]
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