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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Speeding Up Combat
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<blockquote data-quote="Jhyrryl" data-source="post: 1062609" data-attributes="member: 6406"><p>I believe the quote from WotC was something along the lines of "8 hours of gaming in a 6 hour session" or maybe 12 and 10. Anyway, while I see a lot of changes intended to facilitate that (spells are now almost always an attack roll <strong>or</strong> a saving throw - fewer dice rolled; buffs give flat bonuses - changes can easily be accounted for ahead of time; spell area of effects regularize - easier to remember, so less time looking things up; et cetera).</p><p></p><p>One that doesn't seem to be working out is creature sizes. On one level, I like having all sizes be square. On another level, I'm finding that Large creatures are seriously cramping the environments. We've only played a couple of sessions under 3.5 thus far, so maybe I just need to get used to the whole "squeezing" thing, but right now I'm considering making large creatures come in (tall) and (long) varieties (because this would be easier than rebuilding all my giant castles and villages / underdark settings / et cetera). The (tall) creatures would take a space of 5 ft. and have a standard reach of 10 ft., while (long) would take a space of 10 ft. and have a standard reach of 5 ft.; end result of both categories filling/threatening a 15 ft. square region.</p><p></p><p>Is anyone else finding that the new sizes and squeezing mechanics are failing to work towards the goal of speeding up play?</p></blockquote><p></p>
[QUOTE="Jhyrryl, post: 1062609, member: 6406"] I believe the quote from WotC was something along the lines of "8 hours of gaming in a 6 hour session" or maybe 12 and 10. Anyway, while I see a lot of changes intended to facilitate that (spells are now almost always an attack roll [b]or[/b] a saving throw - fewer dice rolled; buffs give flat bonuses - changes can easily be accounted for ahead of time; spell area of effects regularize - easier to remember, so less time looking things up; et cetera). One that doesn't seem to be working out is creature sizes. On one level, I like having all sizes be square. On another level, I'm finding that Large creatures are seriously cramping the environments. We've only played a couple of sessions under 3.5 thus far, so maybe I just need to get used to the whole "squeezing" thing, but right now I'm considering making large creatures come in (tall) and (long) varieties (because this would be easier than rebuilding all my giant castles and villages / underdark settings / et cetera). The (tall) creatures would take a space of 5 ft. and have a standard reach of 10 ft., while (long) would take a space of 10 ft. and have a standard reach of 5 ft.; end result of both categories filling/threatening a 15 ft. square region. Is anyone else finding that the new sizes and squeezing mechanics are failing to work towards the goal of speeding up play? [/QUOTE]
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[3.5] Speeding Up Combat
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