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3.5 Spell changes in Dragon
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<blockquote data-quote="Apok" data-source="post: 847511" data-attributes="member: 1969"><p>I disagree, I think the changes are for the overall good of the game. Consider this; when the sucess or failure of a combat encounter can hinge on the use of a single spell, then there's probably a problem with the spell. </p><p></p><p>This is what made spells like Harm so powerful because it could drastically change the tide of combat in one action. Personally, I don't care for this. I would rather have combat be full of little ebbs and flows that subtly change the outlook. One round, the PC's may be on top of things. The next round, they might be having a little bit of trouble and maybe things get worse on round three but swing back a bit in their favor on the fourth round. Changes of small degree. </p><p></p><p>A well-placed application of 3e Harm, Heal or Hold Person could turn a battle from a no-win situation to a guaranteed victory, and that's not the kind of combat I like to run. I think WotC has done the right thing by changing these spells so that they are still very effective but no longer the determining factor any given fight. </p><p></p><p>As far as Haste is concerned, I don't really mind the changes. You can still cast multiple spells in a round, it's just not as easy. My only complaint is that I think they should reduce the effective level modifier of Quicken spell by at least one to make it more attractive to mid-level casters. As it stands now, the only compelling reason to get Quicken Spell is to qualify for the Automatic Quicken Spell epic feat, and you can't even touch that one until 27th level.</p></blockquote><p></p>
[QUOTE="Apok, post: 847511, member: 1969"] I disagree, I think the changes are for the overall good of the game. Consider this; when the sucess or failure of a combat encounter can hinge on the use of a single spell, then there's probably a problem with the spell. This is what made spells like Harm so powerful because it could drastically change the tide of combat in one action. Personally, I don't care for this. I would rather have combat be full of little ebbs and flows that subtly change the outlook. One round, the PC's may be on top of things. The next round, they might be having a little bit of trouble and maybe things get worse on round three but swing back a bit in their favor on the fourth round. Changes of small degree. A well-placed application of 3e Harm, Heal or Hold Person could turn a battle from a no-win situation to a guaranteed victory, and that's not the kind of combat I like to run. I think WotC has done the right thing by changing these spells so that they are still very effective but no longer the determining factor any given fight. As far as Haste is concerned, I don't really mind the changes. You can still cast multiple spells in a round, it's just not as easy. My only complaint is that I think they should reduce the effective level modifier of Quicken spell by at least one to make it more attractive to mid-level casters. As it stands now, the only compelling reason to get Quicken Spell is to qualify for the Automatic Quicken Spell epic feat, and you can't even touch that one until 27th level. [/QUOTE]
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