Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5: Spells and items to look out for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malisteen" data-source="post: 4914014" data-attributes="member: 44380"><p>In core only watch out for anything that:</p><p></p><p>A) gives the player extra turns, either directly or through giving them other creatures/characters to control. Examples include: summoning, gate, timestop, dominate, animate dead, leadership, animal companion, wild shape.</p><p></p><p>B) lets a player go dumpster diving in the monster manual. Example Include: Planar Binding, Planar Ally, Animate Dead, Shapechange, Polymorph, Gate, animal companion, wild shape.</p><p></p><p>C) bypasses or defeats encounters or plot elements by themselves. Examples include: fly, teleport, scry, divination in general, force cage.</p><p></p><p>D) Lets one character replace the utility of another. Examples include: knock, detect traps/secret doors, invisibility, divine power, polymorph, shapechange.</p><p></p><p>E) Be aware of prepared spellcasters with large pools of spells to draw from. Keep in mind that a cleric or druid, for instance, can memorize any spell from their entire list on any given day, allowing them to completely change what they are capable of from day to day, and meaning that they're almost guaranteed to have access to abilities you never considered, even in a core only game.</p><p></p><p>F) Be aware that core does not mean balanced. A Beguiler or Warmage or Warlock or Favored Soul is far less powerful, and far less difficult to design adventures for, then any core only wizard past level 5 or so, or than a cleric or druid at any level. And yes, a swordsage is stronger then a monk, a warblade stronger then a fighter, and a crusader stronger then a paladin, flat out. But even so, those characters still don't compare to core only clerics and druids and wizards.</p><p></p><p>The point is, even if you restrict things to core, you're still going to have to do a lot of work to keep an eye on balance and make sure the non-casters are able to contribute past 5th level.</p></blockquote><p></p>
[QUOTE="Malisteen, post: 4914014, member: 44380"] In core only watch out for anything that: A) gives the player extra turns, either directly or through giving them other creatures/characters to control. Examples include: summoning, gate, timestop, dominate, animate dead, leadership, animal companion, wild shape. B) lets a player go dumpster diving in the monster manual. Example Include: Planar Binding, Planar Ally, Animate Dead, Shapechange, Polymorph, Gate, animal companion, wild shape. C) bypasses or defeats encounters or plot elements by themselves. Examples include: fly, teleport, scry, divination in general, force cage. D) Lets one character replace the utility of another. Examples include: knock, detect traps/secret doors, invisibility, divine power, polymorph, shapechange. E) Be aware of prepared spellcasters with large pools of spells to draw from. Keep in mind that a cleric or druid, for instance, can memorize any spell from their entire list on any given day, allowing them to completely change what they are capable of from day to day, and meaning that they're almost guaranteed to have access to abilities you never considered, even in a core only game. F) Be aware that core does not mean balanced. A Beguiler or Warmage or Warlock or Favored Soul is far less powerful, and far less difficult to design adventures for, then any core only wizard past level 5 or so, or than a cleric or druid at any level. And yes, a swordsage is stronger then a monk, a warblade stronger then a fighter, and a crusader stronger then a paladin, flat out. But even so, those characters still don't compare to core only clerics and druids and wizards. The point is, even if you restrict things to core, you're still going to have to do a lot of work to keep an eye on balance and make sure the non-casters are able to contribute past 5th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5: Spells and items to look out for?
Top