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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Spells - Far Weaker?
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<blockquote data-quote="Victim" data-source="post: 2720241" data-attributes="member: 78"><p>Heal and Harm were changed because the 3.0 versions didn't take into account the vast increase in HP for high end creature. In 1e/2e, 200 HP was alot even for a big dragon. If you think of that as the high end, then Heal/Harm would do about 210 max. In 3rd, the big dragons have over 600 HP. Characters can have over 200 - heck, my wizard had ~160. So the effectiveness of those spells increased about 3X in going from 2nd to third. Those spells needed to be changed. Harm got a slight buff now too; it can kill instead of dropping to 1d4 HP if the victim fails the save.</p><p></p><p>The Wall of Force change sucks. The problem was that the sphere version was used like Force Cage 2 levels lower and 1500 GP cheaper - a no save time out. They could have just put a Reflex on it like the Otiluke's sphere line. </p><p></p><p>Durations were nerfed across the board, probably because everyone was running around buffed to hell and gone. However, shortening the duration of the best buffs increases the difference between a buffed party and an unbuffed one. </p><p></p><p>Also, multi purpose spells get axed (like Eyebite) or split into a bunch of different spells. So much for versatile spells.</p></blockquote><p></p>
[QUOTE="Victim, post: 2720241, member: 78"] Heal and Harm were changed because the 3.0 versions didn't take into account the vast increase in HP for high end creature. In 1e/2e, 200 HP was alot even for a big dragon. If you think of that as the high end, then Heal/Harm would do about 210 max. In 3rd, the big dragons have over 600 HP. Characters can have over 200 - heck, my wizard had ~160. So the effectiveness of those spells increased about 3X in going from 2nd to third. Those spells needed to be changed. Harm got a slight buff now too; it can kill instead of dropping to 1d4 HP if the victim fails the save. The Wall of Force change sucks. The problem was that the sphere version was used like Force Cage 2 levels lower and 1500 GP cheaper - a no save time out. They could have just put a Reflex on it like the Otiluke's sphere line. Durations were nerfed across the board, probably because everyone was running around buffed to hell and gone. However, shortening the duration of the best buffs increases the difference between a buffed party and an unbuffed one. Also, multi purpose spells get axed (like Eyebite) or split into a bunch of different spells. So much for versatile spells. [/QUOTE]
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3.5 Spells - Far Weaker?
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