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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Spells - Far Weaker?
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<blockquote data-quote="FireLance" data-source="post: 2735456" data-attributes="member: 3424"><p>Sorry, I don't get your point. <em>Searing light</em> deals 1d8/level max 10d8 against undead creatures vulnerable to sunlight, or 1d6/level max 10d6 against other undead creatures. Otherwise, it deals 1d8/2 levels max 5d8 against normal creatures and 1d6/2 levels max 5d6 against constructs and inanimate objects.</p><p></p><p>EDIT: Oh, and the damage for <em>holy smite</em>, alluded to in the previous post, is actually 1d6/level max 10d6 for evil outsiders, 1d8/2 levels max 5d8 for other evil creatures, and half that for neutral creatures.</p><p></p><p>Actually, no. I personally like it that wizards have a fairly reliable way to damage spell resistant opponents, and I think it makes a nice niche for the Conjuration school. Of course, in order to balance it with a similar spell from the Evocation school, the Conjuration spell should (a) deal less damage than a Evocation spell of the same level, or (b) be higher level than an Evocation spell that deals the same amount of damage, or (c) affect only one target, if an Evocation spell of the same level can deal the same amount of damage to multiple targets.</p><p></p><p>Of course, if you don't like wizards in your campaigns to have a reliable way to damage to damage spell resistant opponents, I can see why you might consider it a very very bad way to design spells.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2735456, member: 3424"] Sorry, I don't get your point. [I]Searing light[/I] deals 1d8/level max 10d8 against undead creatures vulnerable to sunlight, or 1d6/level max 10d6 against other undead creatures. Otherwise, it deals 1d8/2 levels max 5d8 against normal creatures and 1d6/2 levels max 5d6 against constructs and inanimate objects. EDIT: Oh, and the damage for [I]holy smite[/I], alluded to in the previous post, is actually 1d6/level max 10d6 for evil outsiders, 1d8/2 levels max 5d8 for other evil creatures, and half that for neutral creatures. Actually, no. I personally like it that wizards have a fairly reliable way to damage spell resistant opponents, and I think it makes a nice niche for the Conjuration school. Of course, in order to balance it with a similar spell from the Evocation school, the Conjuration spell should (a) deal less damage than a Evocation spell of the same level, or (b) be higher level than an Evocation spell that deals the same amount of damage, or (c) affect only one target, if an Evocation spell of the same level can deal the same amount of damage to multiple targets. Of course, if you don't like wizards in your campaigns to have a reliable way to damage to damage spell resistant opponents, I can see why you might consider it a very very bad way to design spells. [/QUOTE]
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3.5 Spells - Far Weaker?
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