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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Spells - Far Weaker?
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<blockquote data-quote="billd91" data-source="post: 2735743" data-attributes="member: 3400"><p>I'm going to say that there are certainly some good points in here. I think some spells definitely needed editing (the buffs, anything with an unnamed bonus, harm, and haste), but I still found the true breadth of the changes shocking. It was like a project that got completely out of control or something. And too many of the changes were, I thought, unnecessary.</p><p>From this list, it looks like quite a few were pretty hasty as well. I have to wonder how much playtesting went into them. If a good chunk of the RPGA was involved in play testing 3.0 and didn't catch the problems with the ranger, harm, haste, and several other spells that were broken in combination, then I wonder about 3.5's journey through quality control.</p></blockquote><p></p>
[QUOTE="billd91, post: 2735743, member: 3400"] I'm going to say that there are certainly some good points in here. I think some spells definitely needed editing (the buffs, anything with an unnamed bonus, harm, and haste), but I still found the true breadth of the changes shocking. It was like a project that got completely out of control or something. And too many of the changes were, I thought, unnecessary. From this list, it looks like quite a few were pretty hasty as well. I have to wonder how much playtesting went into them. If a good chunk of the RPGA was involved in play testing 3.0 and didn't catch the problems with the ranger, harm, haste, and several other spells that were broken in combination, then I wonder about 3.5's journey through quality control. [/QUOTE]
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3.5 Spells - Far Weaker?
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