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[3.5 SRD] Question about Feinting
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<blockquote data-quote="drnuncheon" data-source="post: 1026636" data-attributes="member: 96"><p>It does - his rogue levels directly affect his chance to bluff by raising his skill cap.</p><p></p><p></p><p></p><p>This is getting into the difference between the in-character action of feinting, and the 'Feint' combat maneuver using the Bluff skill. The first is at least partially subsumed into the BAB - so the fighter is in fact twice as good as the wizard. I would say that most combat feinting would be covered by this - especially the stuff that can only be described in technical fencing jargon. The little shifts in balance that make your opponent think you're going to attack in a different place that you do, the 'stamp' - all of that takes next to no time and is part of BAB and attack rolls.</p><p></p><p>The skill is for...hm, how to put this? 'Bigger' feints. Swashbuckling feints. Ones that an observer watching the fight would be able to say 'whoah, he really faked him out there'. After all, it takes a standard action, which a 'real' combat feint never would. As an example, my character snapped the end of his cloak at an opponent's face, making him recoil and leaving him open for a subsequent sneak attack. So, I can't see why a fighter would be any better at those than a wizard, because they're not really part of training in combat. Maybe a better name for the maneuver would be 'distract'?</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1026636, member: 96"] It does - his rogue levels directly affect his chance to bluff by raising his skill cap. This is getting into the difference between the in-character action of feinting, and the 'Feint' combat maneuver using the Bluff skill. The first is at least partially subsumed into the BAB - so the fighter is in fact twice as good as the wizard. I would say that most combat feinting would be covered by this - especially the stuff that can only be described in technical fencing jargon. The little shifts in balance that make your opponent think you're going to attack in a different place that you do, the 'stamp' - all of that takes next to no time and is part of BAB and attack rolls. The skill is for...hm, how to put this? 'Bigger' feints. Swashbuckling feints. Ones that an observer watching the fight would be able to say 'whoah, he really faked him out there'. After all, it takes a standard action, which a 'real' combat feint never would. As an example, my character snapped the end of his cloak at an opponent's face, making him recoil and leaving him open for a subsequent sneak attack. So, I can't see why a fighter would be any better at those than a wizard, because they're not really part of training in combat. Maybe a better name for the maneuver would be 'distract'? J [/QUOTE]
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[3.5 SRD] Question about Feinting
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