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[3.5] Stacking the same Meta-magic feat
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<blockquote data-quote="Oni" data-source="post: 1206860" data-attributes="member: 380"><p>I don't think the majority of your enemies will get off so easy. </p><p></p><p>Anthing with low or no intelligence isn't going to know what to do to save itself. </p><p></p><p>Most monsters and most classed characters don't just up and have a dispel ready when it's convenient. And even then it's a pass fail situation, roughly akin to blowing a spell for a second saving throw. </p><p></p><p>Access to enough fluid to properly flush the affected areas clean is unreliable. </p><p></p><p>There is less chance involved with an extended MAA than a save or die spell because the ranged touch attack is more likely to be made than the enemy is to fail a save, especially since we're talking about disallowing or allowing this in 3.5 where save dc bloat has been largely trimmed. Also it has a huge range advantage on any of the save or die spells. </p><p></p><p>The only spell that really comes close, damagewise, in that range of spell levels is a maximized fireball or lightning bolt and if they make the save your not even close. 60 or 30 damage v. 50d4? </p><p></p><p>Plus drawing the damage out has it's advantages. I don't know about you're game, but in the ones I've played in enemies tend to take off when their in trouble. If their they're still taking damage you still have a chance to stop them. Also if you trap a creature to keep it out of the fight, such as with a wall of force, ordinarily you wouldn't be able to harm them, but if you slapped them with an MAA before doing so you dealing them regular damage not to mention keeping them getting any help beyond what can be found within the barrier.</p></blockquote><p></p>
[QUOTE="Oni, post: 1206860, member: 380"] I don't think the majority of your enemies will get off so easy. Anthing with low or no intelligence isn't going to know what to do to save itself. Most monsters and most classed characters don't just up and have a dispel ready when it's convenient. And even then it's a pass fail situation, roughly akin to blowing a spell for a second saving throw. Access to enough fluid to properly flush the affected areas clean is unreliable. There is less chance involved with an extended MAA than a save or die spell because the ranged touch attack is more likely to be made than the enemy is to fail a save, especially since we're talking about disallowing or allowing this in 3.5 where save dc bloat has been largely trimmed. Also it has a huge range advantage on any of the save or die spells. The only spell that really comes close, damagewise, in that range of spell levels is a maximized fireball or lightning bolt and if they make the save your not even close. 60 or 30 damage v. 50d4? Plus drawing the damage out has it's advantages. I don't know about you're game, but in the ones I've played in enemies tend to take off when their in trouble. If their they're still taking damage you still have a chance to stop them. Also if you trap a creature to keep it out of the fight, such as with a wall of force, ordinarily you wouldn't be able to harm them, but if you slapped them with an MAA before doing so you dealing them regular damage not to mention keeping them getting any help beyond what can be found within the barrier. [/QUOTE]
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[3.5] Stacking the same Meta-magic feat
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