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[3.5] Stacking the same Meta-magic feat
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<blockquote data-quote="green slime" data-source="post: 1207033" data-attributes="member: 1325"><p>Compare to the 3rd spell <em>flame arrow</em> which allows a 5th level caster to imbue 50 arrows with the <em>flaming</em> attirbute for 50 minutes. </p><p></p><p>That is a potential increase of 50d6! At 18th level, it lasts for 3 hours, and any archer worth their salt will not be missing many of those shots. These can also be fired by an archer at a far higher rate of fire. 6th level <em>Maximised Flame Arrow</em> deals 300 hp of damage!</p><p></p><p>Most other higher level effects cause their damage over more targets, or have greater dire effects.</p><p></p><p>2d4 acid damage really is noting to be too concerned about. Do you hear lots of PCs complaining that their RBDMs wilted their characters away?</p><p></p><p>At 7th level, A druid can strike an area for 7d6 fire and divine damage instanteously. At 24 average damage with a failed save, it requires 5 rounds of average damage from the <em>melfs</em> before the amount of dealt damage is exceeded. And that is just for a single target. Spells that deal damage over time, should deal a greater amount of damage (over their entire duration) than instantaneous spells in order for there to be any reason for them to exist at all. Or they would never see any use whatsoever!</p><p></p><p><em>Flaming Sphere</em> deals 2d6 damage per round for CL rounds, but requires MEA to aquire a target. So doubly extending this has a greater effect, but hinders the PC by consuming an action to remain viable.</p><p></p><p>There is no good reason to prevent the stacking of metamagical feats.</p></blockquote><p></p>
[QUOTE="green slime, post: 1207033, member: 1325"] Compare to the 3rd spell [i]flame arrow[/i] which allows a 5th level caster to imbue 50 arrows with the [i]flaming[/i] attirbute for 50 minutes. That is a potential increase of 50d6! At 18th level, it lasts for 3 hours, and any archer worth their salt will not be missing many of those shots. These can also be fired by an archer at a far higher rate of fire. 6th level [i]Maximised Flame Arrow[/i] deals 300 hp of damage! Most other higher level effects cause their damage over more targets, or have greater dire effects. 2d4 acid damage really is noting to be too concerned about. Do you hear lots of PCs complaining that their RBDMs wilted their characters away? At 7th level, A druid can strike an area for 7d6 fire and divine damage instanteously. At 24 average damage with a failed save, it requires 5 rounds of average damage from the [i]melfs[/i] before the amount of dealt damage is exceeded. And that is just for a single target. Spells that deal damage over time, should deal a greater amount of damage (over their entire duration) than instantaneous spells in order for there to be any reason for them to exist at all. Or they would never see any use whatsoever! [i]Flaming Sphere[/i] deals 2d6 damage per round for CL rounds, but requires MEA to aquire a target. So doubly extending this has a greater effect, but hinders the PC by consuming an action to remain viable. There is no good reason to prevent the stacking of metamagical feats. [/QUOTE]
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[3.5] Stacking the same Meta-magic feat
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