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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2190236" data-attributes="member: 3146"><p>I don't have any problem with statblocks myself. The key is to build up a number of workable and useful NPCs--they can then be re-used through the magic of cut and paste.</p><p></p><p>I ran a campaign several years ago now and I created a bunch of NPCs and monsters while I was doing it. Load the files, check to see if they've anything that changed in 3.5 and I've got a bunch of NPCs ready to go. I run a fair number of modules too. Need an evil cleric? Snag one from Goodman Games' Eirie of the Crow God. Heck, the D&D miniatures now come with those little cards with their game stats on one side. Well, the other side has D&D stats. Slap a bunch of those in my binder and I've stats for everything from a sahuagin ranger to a crow shaman. (And I've only got four or five boxes of the things). But what about that odd prestige class I found? The new expansion books all have sample characters for each prestige class. (I don't think it's necessary or really helpful to me, but it's a source of no-work statblocks). Photocopy that page and you're ready to go. And if that's not enough, it's not much work to click on over to the Rogue's Gallery and find the 100 D&D NPC statblocks thread or Blackdirge's various threads (if you've a hankering for something truly fiendish and unusual).</p><p></p><p>I imagine I could probably run a campaign for two years now without ever writing up a statblock or resolving to not bother and just make it up as I go along. There are literally statblocks all over the place if you don't want to create them yourself or use randomly generated ones (and I hate the randomly generated ones myself since they regularly spit out nonsensical characters like a paladin with an 8 strength and 12 charisma and Skill Focus: Profession Lawyer). The only work you need to do (if you don't want to print them out and organize them by hand) is to cut and paste them into a single document.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2190236, member: 3146"] I don't have any problem with statblocks myself. The key is to build up a number of workable and useful NPCs--they can then be re-used through the magic of cut and paste. I ran a campaign several years ago now and I created a bunch of NPCs and monsters while I was doing it. Load the files, check to see if they've anything that changed in 3.5 and I've got a bunch of NPCs ready to go. I run a fair number of modules too. Need an evil cleric? Snag one from Goodman Games' Eirie of the Crow God. Heck, the D&D miniatures now come with those little cards with their game stats on one side. Well, the other side has D&D stats. Slap a bunch of those in my binder and I've stats for everything from a sahuagin ranger to a crow shaman. (And I've only got four or five boxes of the things). But what about that odd prestige class I found? The new expansion books all have sample characters for each prestige class. (I don't think it's necessary or really helpful to me, but it's a source of no-work statblocks). Photocopy that page and you're ready to go. And if that's not enough, it's not much work to click on over to the Rogue's Gallery and find the 100 D&D NPC statblocks thread or Blackdirge's various threads (if you've a hankering for something truly fiendish and unusual). I imagine I could probably run a campaign for two years now without ever writing up a statblock or resolving to not bother and just make it up as I go along. There are literally statblocks all over the place if you don't want to create them yourself or use randomly generated ones (and I hate the randomly generated ones myself since they regularly spit out nonsensical characters like a paladin with an 8 strength and 12 charisma and Skill Focus: Profession Lawyer). The only work you need to do (if you don't want to print them out and organize them by hand) is to cut and paste them into a single document. [/QUOTE]
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