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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="Kelleris" data-source="post: 2191051" data-attributes="member: 19130"><p>I have a problem with this too, and although I'm pretty adept at running something on the fly since I've got most of the classes and a decent number of magic items memorized or in formula, my pet project lately has been making a sort of campaign monster manual.</p><p></p><p>I make full monster-manual-style write-ups for average city guards, elite city guards, skilled and master assassins, sample members at various levels in the mage's guild, that sort of thing. If I know some kind of monster has a particular life-cycle or a particular area is well-known for that kind of monster I'll do an advanced/leveled version of that monster, along the lines of the Troll Ranger or the Displacer Beast Packmaster.</p><p></p><p>As I get further along in this project, I'm finding that I can easily scale these full write-ups up or down two CRs or so and not get that sense that the character is vague and ill-defined I get when completely improvising.</p><p></p><p>And really like the "typical dwarven defender" and "typical gnome illusionist" stat-blocks in the <em>Races of...</em> books. I've been stealing liberally from a friend's copy of them.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2191051, member: 19130"] I have a problem with this too, and although I'm pretty adept at running something on the fly since I've got most of the classes and a decent number of magic items memorized or in formula, my pet project lately has been making a sort of campaign monster manual. I make full monster-manual-style write-ups for average city guards, elite city guards, skilled and master assassins, sample members at various levels in the mage's guild, that sort of thing. If I know some kind of monster has a particular life-cycle or a particular area is well-known for that kind of monster I'll do an advanced/leveled version of that monster, along the lines of the Troll Ranger or the Displacer Beast Packmaster. As I get further along in this project, I'm finding that I can easily scale these full write-ups up or down two CRs or so and not get that sense that the character is vague and ill-defined I get when completely improvising. And really like the "typical dwarven defender" and "typical gnome illusionist" stat-blocks in the [i]Races of...[/i] books. I've been stealing liberally from a friend's copy of them. [/QUOTE]
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