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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="Akrasia" data-source="post: 2192665" data-attributes="member: 23012"><p>The fact that threads like these regularly pop up indicate that there <em>is indeed a problem </em> -- at least for many DMs -- with 3e D&D.</p><p></p><p>What I don't understand are posters who try to deny that this is indeed a legitimate problem that many DMs have with the game. </p><p></p><p>Anyway, the problem of complex 3e stat blocks is, IMO, only a symptom of a deeper problem. In my last 3e campaign, I eventually found various strategies to 'work around' the need for detailed statblocks for most NPCs. The deeper problem was the system itself, with its endless modifiers and slow tactical combat system. Everytime I came up with a cool, new situation for my players, I immediately had to think about how to modify that situation in order to 'fit' into the established 3e rules (with all the appropriate modifiers, etc.). That is what made DM'ing less fun for me.</p><p></p><p>So I empathize with Ulrick's plight. I don't think it is helpful to accuse people like him/her of 'just not getting it'.</p><p></p><p>As for other systems, I think a number of good recommendations have been made:</p><p>C&C, WFRPG, Savage Worlds, etc.</p><p></p><p>Even other d20 systems are less vulnerable to these problems than 3e. I find Conan manageable, simply because magic and monsters are so rare (thus eliminating a lot of the complexity found in 3e). Blue Rose is another option.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2192665, member: 23012"] The fact that threads like these regularly pop up indicate that there [I]is indeed a problem [/I] -- at least for many DMs -- with 3e D&D. What I don't understand are posters who try to deny that this is indeed a legitimate problem that many DMs have with the game. Anyway, the problem of complex 3e stat blocks is, IMO, only a symptom of a deeper problem. In my last 3e campaign, I eventually found various strategies to 'work around' the need for detailed statblocks for most NPCs. The deeper problem was the system itself, with its endless modifiers and slow tactical combat system. Everytime I came up with a cool, new situation for my players, I immediately had to think about how to modify that situation in order to 'fit' into the established 3e rules (with all the appropriate modifiers, etc.). That is what made DM'ing less fun for me. So I empathize with Ulrick's plight. I don't think it is helpful to accuse people like him/her of 'just not getting it'. As for other systems, I think a number of good recommendations have been made: C&C, WFRPG, Savage Worlds, etc. Even other d20 systems are less vulnerable to these problems than 3e. I find Conan manageable, simply because magic and monsters are so rare (thus eliminating a lot of the complexity found in 3e). Blue Rose is another option. [/QUOTE]
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