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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="Akrasia" data-source="post: 2193744" data-attributes="member: 23012"><p>I empathize completely. I too have run two 3e campaigns -- both of which were extremely successful, in the sense that they had interesting stories and the players really enjoyed them. But I just didn't have enough fun as DM.</p><p></p><p>Before I get accused of 'proselytizing' for C&C, the game is <em>not</em> perfect. But it <em>has</em> made DM'ing for <em>me</em> fun again.</p><p></p><p>Other games can do the same trick: Conan, Buffy/Angel, and (I think) WFRPG 2e. </p><p></p><p>There are a lot of options out there. Since the GM does 90 percent of the work, it only makes sense that he/she choose the system. </p><p></p><p>If players are so close-minded as to not be willing to try anything other than 3e -- well, those are players I would just as soon not know.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2193744, member: 23012"] I empathize completely. I too have run two 3e campaigns -- both of which were extremely successful, in the sense that they had interesting stories and the players really enjoyed them. But I just didn't have enough fun as DM. Before I get accused of 'proselytizing' for C&C, the game is [I]not[/I] perfect. But it [I]has[/I] made DM'ing for [I]me[/I] fun again. Other games can do the same trick: Conan, Buffy/Angel, and (I think) WFRPG 2e. There are a lot of options out there. Since the GM does 90 percent of the work, it only makes sense that he/she choose the system. If players are so close-minded as to not be willing to try anything other than 3e -- well, those are players I would just as soon not know. [/QUOTE]
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3.5 Stat Blocks Kill my creativity
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