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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="two" data-source="post: 2198526" data-attributes="member: 9002"><p>Well, that's not what this thread is talking about.</p><p></p><p>This isn't about stats for "gone in a second" NPC's. Nobody bothers with them.</p><p></p><p>It's about NPC's that might be around a while; that might get into a fight or two; that might have to set an ambush for the PC's, interact with them, etc.</p><p></p><p>Am I the only one that feels nervous doing 35 points of damage to the PC, because my gut told me it was roughly the right amount of damage that would be done by the NPC, which kills the PC by one point? Naturally, my gut has been wrong before, many times.</p><p></p><p>Or issuing a DC24 finger of death, without going through all the DC boost checks to make sure it's ok? (and the PC dies after rolling a 23)?</p><p></p><p>More to the point, what the heck IS my Wizard16 going to do in a given round? What spells does he have? If the party has cast a silence field, does he have silent spell? Does he have Dim. Door prepared, or Acid Fog? Can he scry easily, or is that a forbidden school? Is the wiz a point blank shot/precise shot/ ranged touch specialize, or a blaster, or an illusionist, if so what sort? Shadow conjuration? Other? Does he have some cohorts around? Potions? What healing is available?</p><p></p><p>These are the sorts of questions you simply cannot answer without preparation, without taking some often non-trivial time.</p></blockquote><p></p>
[QUOTE="two, post: 2198526, member: 9002"] Well, that's not what this thread is talking about. This isn't about stats for "gone in a second" NPC's. Nobody bothers with them. It's about NPC's that might be around a while; that might get into a fight or two; that might have to set an ambush for the PC's, interact with them, etc. Am I the only one that feels nervous doing 35 points of damage to the PC, because my gut told me it was roughly the right amount of damage that would be done by the NPC, which kills the PC by one point? Naturally, my gut has been wrong before, many times. Or issuing a DC24 finger of death, without going through all the DC boost checks to make sure it's ok? (and the PC dies after rolling a 23)? More to the point, what the heck IS my Wizard16 going to do in a given round? What spells does he have? If the party has cast a silence field, does he have silent spell? Does he have Dim. Door prepared, or Acid Fog? Can he scry easily, or is that a forbidden school? Is the wiz a point blank shot/precise shot/ ranged touch specialize, or a blaster, or an illusionist, if so what sort? Shadow conjuration? Other? Does he have some cohorts around? Potions? What healing is available? These are the sorts of questions you simply cannot answer without preparation, without taking some often non-trivial time. [/QUOTE]
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