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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="gizmo33" data-source="post: 2199458" data-attributes="member: 30001"><p>Do you even use stats in your game? Why? And whose game has clerics handing out raise dead like lollipops? Is that your game or mine?</p><p> </p><p></p><p> </p><p>That's fine, but your DMing style would be obvious to my players and it wouldn't necessarily suit our style. Some people don't care if the DM follows anything close to the rules, and for those groups accustomed to lots of fudging, that's just fine. But if you're suggesting (per the original post in this thread) that you can solve a persons problem by advocating a different playing style, I don't think you're going to get very far with that (ie. you will convince people that already agree with you, but not have much to say of use to those of us who don't like that style).</p><p> </p><p>And your question as to "how is this different" is probably a rhetorical one, but I think it's actually important to understand people's answers on this because it would possibly alert you to an important difference that you have with other folks on this. Here's my answer: one situation (the ambush) follows the rules, the other doesn't. Saying that as a DM you don't follow the rules is not convincing to those people that do. And saying that you can raise someone from the dead after they are killed by a situation where you are not following the rules is also not convincing. Again, it comes down to playing style.</p><p> </p><p>As I said before, people should probably identify themselves as DMs who either try to follow the rules or don't. And if you're talking to someone on the other side of that issue, you probably won't get very far. Those who are concerned about stat blocks are probably from the former school of thought.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2199458, member: 30001"] Do you even use stats in your game? Why? And whose game has clerics handing out raise dead like lollipops? Is that your game or mine? That's fine, but your DMing style would be obvious to my players and it wouldn't necessarily suit our style. Some people don't care if the DM follows anything close to the rules, and for those groups accustomed to lots of fudging, that's just fine. But if you're suggesting (per the original post in this thread) that you can solve a persons problem by advocating a different playing style, I don't think you're going to get very far with that (ie. you will convince people that already agree with you, but not have much to say of use to those of us who don't like that style). And your question as to "how is this different" is probably a rhetorical one, but I think it's actually important to understand people's answers on this because it would possibly alert you to an important difference that you have with other folks on this. Here's my answer: one situation (the ambush) follows the rules, the other doesn't. Saying that as a DM you don't follow the rules is not convincing to those people that do. And saying that you can raise someone from the dead after they are killed by a situation where you are not following the rules is also not convincing. Again, it comes down to playing style. As I said before, people should probably identify themselves as DMs who either try to follow the rules or don't. And if you're talking to someone on the other side of that issue, you probably won't get very far. Those who are concerned about stat blocks are probably from the former school of thought. [/QUOTE]
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