Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
3.5 Stat Blocks Kill my creativity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2199523" data-attributes="member: 30001"><p>My confusion is that this statement, being a non-sequitur, doesn't look like a kobold.</p><p> </p><p>In other words, what are you talking about? The fact that you're playing a game means that miscalculations are allowable? Perhaps your job as a trauma-room surgeon has given you some sort of perspective on the silliness of games, but I'm pretty sure that a "miscalculation" in the amount of money I should have in Monopoly would not be looked upon favorably by the other players.</p><p> </p><p>To claim that a more free-wheeling style when it comes to managing your NPCs somehow follows logically from the fact that it is a game is ignoring what I think are the facts that this is a matter of preference. </p><p> </p><p></p><p> </p><p>No problem. I wonder if people of that school should even use stats. Why only use them part of the time? Is it to maintain an illusion of some sort of conformity to a standard system that both the players and NPCs share in? Because if that's the case I wonder - of what use is the illusion? Does it rely on the gullibility of your players? </p><p> </p><p></p><p> </p><p>Sure, grain of salt. </p><p>There are plenty of complications in matching CR to actual challenge. Circumstances can modify the difficulty, there's no way CR can equate to challenge for every monster (eg. everyone in the party has a ring of fire resistance vs. a fire creature). That being said (and numerous times apparently) I'm not sure that the complexity means that you can continue to compound the error by playing fast and loose with the stats. Of course you can if you don't care anyway. So if I'm talking to a DM that's going to change the numbers on the fly in order to make sure that a climactic battle is exciting (and one wonders at the source of the excitement considering that the "closeness" of the battle is preordained and manipulated) then I agree, what is the point of worrying about stat blocks. Just continue to make things up like you have been. Done...and done. (Gizmo now dusts off hands and waits for everyone to start playing DnD the same way)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2199523, member: 30001"] My confusion is that this statement, being a non-sequitur, doesn't look like a kobold. In other words, what are you talking about? The fact that you're playing a game means that miscalculations are allowable? Perhaps your job as a trauma-room surgeon has given you some sort of perspective on the silliness of games, but I'm pretty sure that a "miscalculation" in the amount of money I should have in Monopoly would not be looked upon favorably by the other players. To claim that a more free-wheeling style when it comes to managing your NPCs somehow follows logically from the fact that it is a game is ignoring what I think are the facts that this is a matter of preference. No problem. I wonder if people of that school should even use stats. Why only use them part of the time? Is it to maintain an illusion of some sort of conformity to a standard system that both the players and NPCs share in? Because if that's the case I wonder - of what use is the illusion? Does it rely on the gullibility of your players? Sure, grain of salt. There are plenty of complications in matching CR to actual challenge. Circumstances can modify the difficulty, there's no way CR can equate to challenge for every monster (eg. everyone in the party has a ring of fire resistance vs. a fire creature). That being said (and numerous times apparently) I'm not sure that the complexity means that you can continue to compound the error by playing fast and loose with the stats. Of course you can if you don't care anyway. So if I'm talking to a DM that's going to change the numbers on the fly in order to make sure that a climactic battle is exciting (and one wonders at the source of the excitement considering that the "closeness" of the battle is preordained and manipulated) then I agree, what is the point of worrying about stat blocks. Just continue to make things up like you have been. Done...and done. (Gizmo now dusts off hands and waits for everyone to start playing DnD the same way) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5 Stat Blocks Kill my creativity
Top