Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3.5 Stat Blocks Kill my creativity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2200812" data-attributes="member: 158"><p>Here we may be coming into a philosophical difference. One poster here (LostWorldsMike) once said a while back, "Rules are for Players." By inference, a DM is not hard-bound to the rules as a player would be. It's a statement that I agree with totally - heck, I used to agree with NPC-only classes back in the days of 1st edition AD&D. From your statement, I'm gathering that you feel it's a "cheating the other players" issue if a DM does not follow the rules and make up completely statted NPCs for the game, and this paradox of "damned if you do and damned if you don't" because of the length and complexity of D&D stat blocks is what is causing the issue. Please correct me if I'm wrong about your feelings on the issue.</p><p></p><p>For me, one cannot compare D&D to other games because there's a difference in control; in most board games a la Monopoly, there's a hard set of rules that all players follow equally; no player is different than any other.</p><p> </p><p></p><p></p><p>Because that's throwing the baby out with the bath water, to recall a phrase. The stats are how one interacts with the other players. The idea that a DM doesn't have to be completely internally consistent doesn't negate that - an opponent still has a set amount of hit points, ability points, spells, etc. that fall within its capable ranges - when they run out, they die or retreat same as anyone else.</p><p></p><p>Just this past weekend, I had a conversation with a friend in another group about a similar issue. He had a mass battle planned in a game, and used several d20 rolls each round to simulate the macro-tides of the battle, as the PCs were getting involved otherwise. He found it was taking him a good bit of time doing this, and was not completely comfortable with handling it this way anyway. One of his group asked him, "why don't you just decide WHAT HAPPENS, instead of rolling the dice?" When he expressed dislike of that idea, the fellow player reminded him that he already has the idea of the outcome decided anyway if the PCs didn't intervene, so why go through the extra steps of rolling each round and just decide the whole way - especially since the macro-outcomes were irrelevant to what the PCs were doing anyway? My friend said that the difference in giving up that die-rolling was kind of new to him, but made sense. He doesn't wing things quite as much as I do, but maybe I can get him to come in and give his input on it.</p><p></p><p> </p><p></p><p>There may be a misconception here. I'm not talking about changing numbers on the fly - I'm talking about deciding the numbers either as or shortly before the battle is joined. They don't change (except to usually go DOWN from attrition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>...And the fact that we DON'T play D&D the same way is what makes the game fun for me - it's how I learn from other DM's - their styles, their tricks, and their skills they use to make their games fun. I credit half the DM skill I have to interacting with people on these very forums.</p></blockquote><p></p>
[QUOTE="Henry, post: 2200812, member: 158"] Here we may be coming into a philosophical difference. One poster here (LostWorldsMike) once said a while back, "Rules are for Players." By inference, a DM is not hard-bound to the rules as a player would be. It's a statement that I agree with totally - heck, I used to agree with NPC-only classes back in the days of 1st edition AD&D. From your statement, I'm gathering that you feel it's a "cheating the other players" issue if a DM does not follow the rules and make up completely statted NPCs for the game, and this paradox of "damned if you do and damned if you don't" because of the length and complexity of D&D stat blocks is what is causing the issue. Please correct me if I'm wrong about your feelings on the issue. For me, one cannot compare D&D to other games because there's a difference in control; in most board games a la Monopoly, there's a hard set of rules that all players follow equally; no player is different than any other. Because that's throwing the baby out with the bath water, to recall a phrase. The stats are how one interacts with the other players. The idea that a DM doesn't have to be completely internally consistent doesn't negate that - an opponent still has a set amount of hit points, ability points, spells, etc. that fall within its capable ranges - when they run out, they die or retreat same as anyone else. Just this past weekend, I had a conversation with a friend in another group about a similar issue. He had a mass battle planned in a game, and used several d20 rolls each round to simulate the macro-tides of the battle, as the PCs were getting involved otherwise. He found it was taking him a good bit of time doing this, and was not completely comfortable with handling it this way anyway. One of his group asked him, "why don't you just decide WHAT HAPPENS, instead of rolling the dice?" When he expressed dislike of that idea, the fellow player reminded him that he already has the idea of the outcome decided anyway if the PCs didn't intervene, so why go through the extra steps of rolling each round and just decide the whole way - especially since the macro-outcomes were irrelevant to what the PCs were doing anyway? My friend said that the difference in giving up that die-rolling was kind of new to him, but made sense. He doesn't wing things quite as much as I do, but maybe I can get him to come in and give his input on it. There may be a misconception here. I'm not talking about changing numbers on the fly - I'm talking about deciding the numbers either as or shortly before the battle is joined. They don't change (except to usually go DOWN from attrition. :D) ...And the fact that we DON'T play D&D the same way is what makes the game fun for me - it's how I learn from other DM's - their styles, their tricks, and their skills they use to make their games fun. I credit half the DM skill I have to interacting with people on these very forums. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3.5 Stat Blocks Kill my creativity
Top