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3.5 Stat Blocks Kill my creativity
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<blockquote data-quote="jasper" data-source="post: 2201544" data-attributes="member: 277"><p>Henry hit the nail on head with “Rules for players” post. Basically while most of my npcs will follow the rules it does not mean all of the will. </p><p></p><p>The boo hoo gizmo was generally when a dm cries about killing a pc because it affects their “STORY” not the game. So I was jumping the gun there. If I create a hand wave npc and missed the dc resulting in a death and catch the mistake I will fix in game, either by a friendly passing cleric raise dead pc, or he was only mostly dead and was knocked out for a week. </p><p></p><p>I dm who follows most of rules most of times. But I am willing to go outside the rules because the play took that way or a big mistake happen (oops we all forgot the rules in that battle), or because I think the new critter will be interesting and the raw do not support the critter.</p><p>Ex. There is no core rule covering my making an elf’s ears grow to they flop over. This was cost of one player getting a god call and the god of trickery giving out a free raise dead.</p><p>Ex. There is no core rule covering a fighter using a magic item which his class and skills can’t use. But the action saved the party. Oops the whole group forgot the rules. Instead doing a do over and the party being wipe out or at least a higher body count. I made the pc an equal level magic user and we work out a good background reason which still broke the core rules.</p><p>Ex. There is no core rule covering a three hit die dragon whom is one foot furry and cleric who gains levels but no hit points. This is a port from first edition npc.</p></blockquote><p></p>
[QUOTE="jasper, post: 2201544, member: 277"] Henry hit the nail on head with “Rules for players” post. Basically while most of my npcs will follow the rules it does not mean all of the will. The boo hoo gizmo was generally when a dm cries about killing a pc because it affects their “STORY” not the game. So I was jumping the gun there. If I create a hand wave npc and missed the dc resulting in a death and catch the mistake I will fix in game, either by a friendly passing cleric raise dead pc, or he was only mostly dead and was knocked out for a week. I dm who follows most of rules most of times. But I am willing to go outside the rules because the play took that way or a big mistake happen (oops we all forgot the rules in that battle), or because I think the new critter will be interesting and the raw do not support the critter. Ex. There is no core rule covering my making an elf’s ears grow to they flop over. This was cost of one player getting a god call and the god of trickery giving out a free raise dead. Ex. There is no core rule covering a fighter using a magic item which his class and skills can’t use. But the action saved the party. Oops the whole group forgot the rules. Instead doing a do over and the party being wipe out or at least a higher body count. I made the pc an equal level magic user and we work out a good background reason which still broke the core rules. Ex. There is no core rule covering a three hit die dragon whom is one foot furry and cleric who gains levels but no hit points. This is a port from first edition npc. [/QUOTE]
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