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[3.5] Stealthy Spell Casting
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<blockquote data-quote="Jack Simth" data-source="post: 5286302" data-attributes="member: 29252"><p>Let's see...</p><p></p><p>Assuming a CdG counts as "a battle", then the base DC is -10, and sleeping characters have a ten-point penalty to Listen... which means you need a negative Listen check to fail on a roll of 1.</p><p></p><p>However, if the cleric dumps his armor, and takes ten walking away, the DC to hear him is 10+His Dex mod. The sleeping characters have a ten point penalty, so they basically need to make a Listen check of 20. Walk far enough that the distance penalty makes waking up on the Listen check basically impossible, cast the spell over the party, go back as loudly as you please, and begin slashing throats.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 5286302, member: 29252"] Let's see... Assuming a CdG counts as "a battle", then the base DC is -10, and sleeping characters have a ten-point penalty to Listen... which means you need a negative Listen check to fail on a roll of 1. However, if the cleric dumps his armor, and takes ten walking away, the DC to hear him is 10+His Dex mod. The sleeping characters have a ten point penalty, so they basically need to make a Listen check of 20. Walk far enough that the distance penalty makes waking up on the Listen check basically impossible, cast the spell over the party, go back as loudly as you please, and begin slashing throats. [/QUOTE]
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[3.5] Stealthy Spell Casting
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