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3.5 Tempest? (preparing an assassin's guild to defend itself)
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<blockquote data-quote="BOZ" data-source="post: 2693591" data-attributes="member: 1241"><p>yoink! BTW, the grapple check is off by +2.</p><p></p><p>some info will be available about any of these guys (vague info, and significantly distorted), by asking the right person. the hill giant chief will really only know about the two he hired any the guy he contacted about them in the first place.</p><p></p><p>this encounter wasn't planned initially; Thog's player just insists that it needs to happen. it doesn't necessarily have to be winnable, and in fact i wouldn't be too bothered if it was campaign ending. serves 'em right for going after someone too dangerous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> whoever runs away lives to fight another day! the assassins will dimension door or whatever to escape if the PCs can turn the tide, and they can self-destruct their own fortress if need be. the assassins don't make a big impact on the town they live in. in fact, their base has permanent illusions and silence in some places (i'm not at all bothered by how that, and the permanent antimagic field sound, i am the DM and i can break the rules when i want), and whenever they leave they do it invisibly. the town they live in think it is abandoned and haunted.</p><p>actually, Thog just wants to find them, talk to them, and get the scythe back if he can (and, if possible, to hire some of them for future jobs - hey, they nearly killed him so they do good work!) he is only really interested in revenge if they won't deal with him on his terms. of course, i'm not going to allow that unless Thog offers them something really valuable that they want (and then they will probably attack the PCs anyway).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2693591, member: 1241"] yoink! BTW, the grapple check is off by +2. some info will be available about any of these guys (vague info, and significantly distorted), by asking the right person. the hill giant chief will really only know about the two he hired any the guy he contacted about them in the first place. this encounter wasn't planned initially; Thog's player just insists that it needs to happen. it doesn't necessarily have to be winnable, and in fact i wouldn't be too bothered if it was campaign ending. serves 'em right for going after someone too dangerous. ;) whoever runs away lives to fight another day! the assassins will dimension door or whatever to escape if the PCs can turn the tide, and they can self-destruct their own fortress if need be. the assassins don't make a big impact on the town they live in. in fact, their base has permanent illusions and silence in some places (i'm not at all bothered by how that, and the permanent antimagic field sound, i am the DM and i can break the rules when i want), and whenever they leave they do it invisibly. the town they live in think it is abandoned and haunted. actually, Thog just wants to find them, talk to them, and get the scythe back if he can (and, if possible, to hire some of them for future jobs - hey, they nearly killed him so they do good work!) he is only really interested in revenge if they won't deal with him on his terms. of course, i'm not going to allow that unless Thog offers them something really valuable that they want (and then they will probably attack the PCs anyway). [/QUOTE]
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