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(3.5) The Paladin Sucks? Also, how to fix it?
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<blockquote data-quote="Icyshadowlord" data-source="post: 5505128" data-attributes="member: 6669617"><p>I would not say that Dandu was really trolling. I find most, if not all of his points to be either valid or at least making sense in context (though of course, airwalkrr's points and arguments are of equal value here as well). To me it seemed more like a debate over Paladin ability than an argument.</p><p></p><p>In either case, sure, the Pathfinder Paladin IS better, but I already stated a problem with that earlier: The player group I am in knows about both 3.5 AND Pathfinder, and I do not want to have my purely 3.5 game suddenly shifting to a Pathfinder one stat-wise just because I asked for a different set of stats for my Paladin.</p><p></p><p>(It happened once in a group I no longer associate with: He switched rulebooks in the middle of a campaign)</p><p></p><p>In any case, I have seen a lot of helpful advice, but I still have no idea how to make a proper conclusion, neither as a player nor as a DM. I have seen people talking about Tome classes (I have no idea what they mean by these tomes of theirs, but for example, I saw something called the Kantian Paladin mentioned once) and about Tome of Battle (a personal favourite of mine)</p><p></p><p>A part of me is just telling to give Paladin more uses of Smite Evil, some extra feats and more spellcasting, while another part of me just wants to slap some maneuvers and stances on them to make it more similar to Crusader (who just doesn't replace Paladins in my eyes for some reason)</p></blockquote><p></p>
[QUOTE="Icyshadowlord, post: 5505128, member: 6669617"] I would not say that Dandu was really trolling. I find most, if not all of his points to be either valid or at least making sense in context (though of course, airwalkrr's points and arguments are of equal value here as well). To me it seemed more like a debate over Paladin ability than an argument. In either case, sure, the Pathfinder Paladin IS better, but I already stated a problem with that earlier: The player group I am in knows about both 3.5 AND Pathfinder, and I do not want to have my purely 3.5 game suddenly shifting to a Pathfinder one stat-wise just because I asked for a different set of stats for my Paladin. (It happened once in a group I no longer associate with: He switched rulebooks in the middle of a campaign) In any case, I have seen a lot of helpful advice, but I still have no idea how to make a proper conclusion, neither as a player nor as a DM. I have seen people talking about Tome classes (I have no idea what they mean by these tomes of theirs, but for example, I saw something called the Kantian Paladin mentioned once) and about Tome of Battle (a personal favourite of mine) A part of me is just telling to give Paladin more uses of Smite Evil, some extra feats and more spellcasting, while another part of me just wants to slap some maneuvers and stances on them to make it more similar to Crusader (who just doesn't replace Paladins in my eyes for some reason) [/QUOTE]
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(3.5) The Paladin Sucks? Also, how to fix it?
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