Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
[3.5] The Raven's Gate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="__catherine__" data-source="post: 9086036" data-attributes="member: 7042489"><p><h2 style="text-align: center">Session 0: Desert Arrival</h2><p>[HR][/HR]</p><p>[FLOAT_RIGHT]</p><table style='width: 100%'><tr><td>Alison</td><td><em>elf (embergold)</em></td><td>LA 2/rogue 5</td><td>wizard 7</td></tr><tr><td>Amanda</td><td><em>human</em></td><td>fighter 2/monk 5</td><td>druid 7 (Hekata)</td></tr><tr><td>Banche</td><td><em>human (winged)</em></td><td>LA 2/monk 5</td><td>cleric 7 (Ashtoreth)</td></tr><tr><td>Emil</td><td><em>catfolk (desert sandcat)</em></td><td>LA 1/bard 6</td><td>sorcerer 7</td></tr><tr><td>Irene</td><td><em>plane-touched (tiefling)</em></td><td>LA 2/factotum 5</td><td>psion 7</td></tr><tr><td>Ross</td><td><em>dwarf (waste)</em></td><td>LA 2/rogue 5</td><td>beguiler 7</td></tr></table><p>[/FLOAT_RIGHT]</p><p>A moment of utter darkness, cold and sharp, a sensation like falling feathers... and the new-minted party find themselves sheltered against a concave rock face in the side of a hill. Seated in a circle around the dim coals of a fire, with tents braced against the wall.</p><p></p><p>The sky is dominated by chunks of a shattered, dark green moon. In the distance, floating rock formations (the gazetteer mentioned gnomes mines to construct sky ships), and rocky hills.</p><p></p><p>The party looks around at each other, in a moment of shocked silence.</p><p></p><p>"Oh hell," someone says. Someone else laughs, a touch hysterical. The humanoid cat pinches some dirt from the ground and rubs it between his fingers, "I don't think I'm hallucinating?"</p><p></p><p>The elf, "Names? I'm Alison."</p><p></p><p>Names are passed around. Emil, a touch more resilient than the others, chuckles, "Is it okay to say our new DM is a jerk?"</p><p></p><p>[float_right][/float_right]</p><p>Amanda and Banche trade glances, then Banche smiles, "Okay, radical world view shift, and no time to deal with it. We should break camp and head to town. We can figure everything out when we're safe behind city walls."</p><p></p><p>Their new bodies have skills. Packing is fast, efficient, almost natural. Alison briefly experiments with a one-handed hand-stand and shakes her head. With the sun still below the horizon, Amanda points the direction to Kayubat — knowledge of the stars rising from the back of her mind — and off they go.</p><p></p><p>Knowing the town was close, the party pushes, and arrive around mid-afternoon, where they are greeted with friendly waves by guards (including one obsidian troll) standing in the shaded towers. It's clear that obviously wealthy travelers (clothing quality, camels, and gear) with a few humans do not cause overmuch concern.</p><p></p><p>The guards do take their names and intent down, and ask them to stow their weapons in their packs, but otherwise there is no issue.</p><p></p><p>Emil talks briefly with the guards, and finds a recommendation to Mistfern Tavern, which has a few rentable rooms upstairs with more privacy than the Rested Journey Inn. The town as a whole has two long streets down its length, and a few dozen side streets, so it is easy enough to find Mistfern Tavern despite being off the beaten path.</p><p></p><p>Mistfern Tavern is a dimly lit hole in the wall run by a dark mountain elf named Phoebe Mistfern. The scent of strange spices, tempered by a few bright notes of paprika and undercurrent of baking bread, fills the space, and the party changes their trajectory from asking about rooms to ordering food. After eating and resting, Emil gets a suite from Phoebe and pays in advance for three days and extra privacy, then everyone troops upstairs.</p><p></p><p><strong>Alison</strong>. "Uhm, so, I know folks are probably wanting to go home. And, and, I'm the wizard who can probably do the research and planar stuff. But, uhm... well. Look. I wasn't... physically super healthy. And I was alone and doing a boring job. So I'll help! I will! But I'm already planning to stay."</p><p></p><p><strong>Irene</strong>. "Naw, I'm good."</p><p></p><p><strong>Amanda</strong>. "Go back to what? A crumbling human habitat and collapsing governments? I've been too depressed to do anything but show up at work."</p><p></p><p><strong>Banche</strong>. "Would you look at these wings? And I'm <em>gorgeous</em> and <em>androgynous.</em> You couldn't pay me to go back."</p><p></p><p><strong>Emil</strong>. "Ah.. it's a little embarassing, but this is a literal dream come true. I mean, I think if even one person wants to go back, we should do the work to help them, but me? Hell no. Catboy life for life!"</p><p></p><p><strong>Ross</strong>. "I was wearing a wig. Lung cancer, chemo, and bad odds. I'm in. Let's make the most of this new life. Plus, let's be honest: <em>none</em> of us looked as good, were as healthy, or could do the kinds of things we can do now. We could actually help fight evil here. I'm going to cry if I wake up or something."</p><p></p><p><strong>Amanda</strong>. "Well, that's settled, then."</p><p></p><p><strong>Irene</strong>. "So what do we want to do?"</p><p></p><p><strong>Banche</strong>. "I mean, like, everything? But yeah. We've got the skills of hardened adventurers. But we're also, like, rich. We could settle down, buy a business in town, live out lives. But I kind of got a hot rod bod here, I want to test drive it, you know?"</p><p></p><p><strong>Ross</strong>. "And I'd like to make a difference. But I think there are other choices, too. Hang on, let me..."</p><p></p><p>Ross weaves his fingers into a knot, then slowly pulls them apart, whispering nonsense syllables, and a white surface appears between them, before words and symbols begin appearing on them.</p><p></p><p>Alison laughs, "Holy crap, is that a <em>silent image</em> white board?"</p><p></p><p>The party spitballs ideas, discusses them, votes on them. Until finally.</p><p></p><p><strong>Banche</strong>. "All right, so we're agreed. Treasure hunting, good deeds when we can, level our asses <em>up,</em> and learn enough about the world to start doing good at a larger scale. Big damned heroes, us!"</p></blockquote><p></p>
[QUOTE="__catherine__, post: 9086036, member: 7042489"] [heading=1][center]Session 0: Desert Arrival[/center][/heading] [HR][/HR] [FLOAT_RIGHT] [TABLE] [TR] [TD]Alison[/TD] [TD][I]elf (embergold)[/I][/TD] [TD]LA 2/rogue 5[/TD] [TD]wizard 7[/TD] [/TR] [TR] [TD]Amanda[/TD] [TD][I]human[/I][/TD] [TD]fighter 2/monk 5[/TD] [TD]druid 7 (Hekata)[/TD] [/TR] [TR] [TD]Banche[/TD] [TD][I]human (winged)[/I][/TD] [TD]LA 2/monk 5[/TD] [TD]cleric 7 (Ashtoreth)[/TD] [/TR] [TR] [TD]Emil[/TD] [TD][I]catfolk (desert sandcat)[/I][/TD] [TD]LA 1/bard 6[/TD] [TD]sorcerer 7[/TD] [/TR] [TR] [TD]Irene[/TD] [TD][I]plane-touched (tiefling)[/I][/TD] [TD]LA 2/factotum 5[/TD] [TD]psion 7[/TD] [/TR] [TR] [TD]Ross[/TD] [TD][I]dwarf (waste)[/I][/TD] [TD]LA 2/rogue 5[/TD] [TD]beguiler 7[/TD] [/TR] [/TABLE] [/FLOAT_RIGHT] A moment of utter darkness, cold and sharp, a sensation like falling feathers... and the new-minted party find themselves sheltered against a concave rock face in the side of a hill. Seated in a circle around the dim coals of a fire, with tents braced against the wall. The sky is dominated by chunks of a shattered, dark green moon. In the distance, floating rock formations (the gazetteer mentioned gnomes mines to construct sky ships), and rocky hills. The party looks around at each other, in a moment of shocked silence. "Oh hell," someone says. Someone else laughs, a touch hysterical. The humanoid cat pinches some dirt from the ground and rubs it between his fingers, "I don't think I'm hallucinating?" The elf, "Names? I'm Alison." Names are passed around. Emil, a touch more resilient than the others, chuckles, "Is it okay to say our new DM is a jerk?" [float_right][/float_right] Amanda and Banche trade glances, then Banche smiles, "Okay, radical world view shift, and no time to deal with it. We should break camp and head to town. We can figure everything out when we're safe behind city walls." Their new bodies have skills. Packing is fast, efficient, almost natural. Alison briefly experiments with a one-handed hand-stand and shakes her head. With the sun still below the horizon, Amanda points the direction to Kayubat — knowledge of the stars rising from the back of her mind — and off they go. Knowing the town was close, the party pushes, and arrive around mid-afternoon, where they are greeted with friendly waves by guards (including one obsidian troll) standing in the shaded towers. It's clear that obviously wealthy travelers (clothing quality, camels, and gear) with a few humans do not cause overmuch concern. The guards do take their names and intent down, and ask them to stow their weapons in their packs, but otherwise there is no issue. Emil talks briefly with the guards, and finds a recommendation to Mistfern Tavern, which has a few rentable rooms upstairs with more privacy than the Rested Journey Inn. The town as a whole has two long streets down its length, and a few dozen side streets, so it is easy enough to find Mistfern Tavern despite being off the beaten path. Mistfern Tavern is a dimly lit hole in the wall run by a dark mountain elf named Phoebe Mistfern. The scent of strange spices, tempered by a few bright notes of paprika and undercurrent of baking bread, fills the space, and the party changes their trajectory from asking about rooms to ordering food. After eating and resting, Emil gets a suite from Phoebe and pays in advance for three days and extra privacy, then everyone troops upstairs. [b]Alison[/b]. "Uhm, so, I know folks are probably wanting to go home. And, and, I'm the wizard who can probably do the research and planar stuff. But, uhm... well. Look. I wasn't... physically super healthy. And I was alone and doing a boring job. So I'll help! I will! But I'm already planning to stay." [b]Irene[/b]. "Naw, I'm good." [b]Amanda[/b]. "Go back to what? A crumbling human habitat and collapsing governments? I've been too depressed to do anything but show up at work." [b]Banche[/b]. "Would you look at these wings? And I'm [i]gorgeous[/i] and [i]androgynous.[/i] You couldn't pay me to go back." [b]Emil[/b]. "Ah.. it's a little embarassing, but this is a literal dream come true. I mean, I think if even one person wants to go back, we should do the work to help them, but me? Hell no. Catboy life for life!" [b]Ross[/b]. "I was wearing a wig. Lung cancer, chemo, and bad odds. I'm in. Let's make the most of this new life. Plus, let's be honest: [i]none[/i] of us looked as good, were as healthy, or could do the kinds of things we can do now. We could actually help fight evil here. I'm going to cry if I wake up or something." [b]Amanda[/b]. "Well, that's settled, then." [b]Irene[/b]. "So what do we want to do?" [b]Banche[/b]. "I mean, like, everything? But yeah. We've got the skills of hardened adventurers. But we're also, like, rich. We could settle down, buy a business in town, live out lives. But I kind of got a hot rod bod here, I want to test drive it, you know?" [b]Ross[/b]. "And I'd like to make a difference. But I think there are other choices, too. Hang on, let me..." Ross weaves his fingers into a knot, then slowly pulls them apart, whispering nonsense syllables, and a white surface appears between them, before words and symbols begin appearing on them. Alison laughs, "Holy crap, is that a [i]silent image[/i] white board?" The party spitballs ideas, discusses them, votes on them. Until finally. [b]Banche[/b]. "All right, so we're agreed. Treasure hunting, good deeds when we can, level our asses [i]up,[/i] and learn enough about the world to start doing good at a larger scale. Big damned heroes, us!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[3.5] The Raven's Gate
Top