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[3.5] The Storm Coast
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<blockquote data-quote="Mark Chance" data-source="post: 5025264" data-attributes="member: 2795"><p>Isóriand and Ragg finish the last bite of their pepper bread, standing together near the center of the dark room. Theophilus rests against the wall near the entrance. Lyryc stands not too far from Theophilus.</p><p></p><p></p><p></p><p>Oswald nods, exhaling more smoke. "I am here on business of a sort," he says, pacing a bit. "This damp weather. Tightens the muscles, doesn't it?"</p><p></p><p></p><p></p><p></p><p></p><p>Oswald chuckles, laying a hand on the halberd's haft as he paces by.</p><p></p><p>"No, this is my only pipe," he says, picking up his halberd and staring at Isóriand with eyes gone cold and hard. "But it's nothing special. The tobacco, on the other hand. Ah, that <u>is</u> something special. If you live, perhaps you can learn more about it."</p><p></p><p>The adventurers register the threat of those words at the same time they notice a strange tingling in the nose and mouth. Oswald lunges! Something in the air has unhealthy properties!</p><p></p><p>[sblock=Uh Oh!]</p><p>Everyone needs to post three things:</p><p></p><p>1. A Fort save vs. DC 15 to resist the airborne poison. Theo and Lyryc get a +2 circumstance bonus for being near the partially open door. If you fail the save, you're <a href="http://www.d20srd.org/srd/conditionSummary.htm#sickened" target="_blank">sickened</a>.</p><p></p><p>2. An initiative roll.</p><p></p><p>3. Your character's actions for the first round of combat.</p><p></p><p>As usual, please use <a href="http://invisiblecastle.com/roller/" target="_blank">Invisible Castle</a> for dice.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5025264, member: 2795"] Isóriand and Ragg finish the last bite of their pepper bread, standing together near the center of the dark room. Theophilus rests against the wall near the entrance. Lyryc stands not too far from Theophilus. Oswald nods, exhaling more smoke. "I am here on business of a sort," he says, pacing a bit. "This damp weather. Tightens the muscles, doesn't it?" Oswald chuckles, laying a hand on the halberd's haft as he paces by. "No, this is my only pipe," he says, picking up his halberd and staring at Isóriand with eyes gone cold and hard. "But it's nothing special. The tobacco, on the other hand. Ah, that [u]is[/u] something special. If you live, perhaps you can learn more about it." The adventurers register the threat of those words at the same time they notice a strange tingling in the nose and mouth. Oswald lunges! Something in the air has unhealthy properties! [sblock=Uh Oh!] Everyone needs to post three things: 1. A Fort save vs. DC 15 to resist the airborne poison. Theo and Lyryc get a +2 circumstance bonus for being near the partially open door. If you fail the save, you're [url=http://www.d20srd.org/srd/conditionSummary.htm#sickened]sickened[/url]. 2. An initiative roll. 3. Your character's actions for the first round of combat. As usual, please use [url=http://invisiblecastle.com/roller/]Invisible Castle[/url] for dice. [/sblock] [/QUOTE]
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