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[3.5] The Storm Coast
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<blockquote data-quote="Mark Chance" data-source="post: 5029138" data-attributes="member: 2795"><p><strong>Treachery! (Round 1)</strong></p><p></p><p></p><p></p><p>Oswald ignores Theophilus's advance in favor of Isóriand as the wood elf attempts to move away from the deadly halberd. Isóriand leans away from the initial lunge but is caught by the weapon's spike as Oswald sweeps it back toward him in a one-handed stance. Thankfully, the ranger's armor takes most of the slash.</p><p></p><p></p><p></p><p></p><p></p><p>Oswald's free hand flashes forward, the knife edge chopping through Isóriand's arrow, breaking the clothyard shaft in two and deflecting the attack! Oswald grins evilly.</p><p></p><p>Lyryc draws on his innate magic, calling forth a brilliant spot of light before Oswald's eyes. It flares up like full daylight, and then just as quickly fades away, returning the chamber to its original twilight condition.</p><p></p><p>[sblock=OOC]</p><p>Isóriand has moved away to successfully. I handwaved the attack of opportunity since there's no map. Theophilus has closed on Oswald and can attack next round. <em>Daylight</em> shouldn't be usable for an attack, but Giant Boy didn't know that, or else he's thinking of the 1E PH. Either way, I decided, what the heck? and gave Oswald a Reflex save to avoid being dazzled. He made the save.</p><p></p><p>Next round's actions, please.</p><p>[/sblock]</p><p>[sblock=Combat Box]</p><p>Initiative Order: Theophilus, Oswald, Ragg, Isóriand, Lyryc</p><p>Isóriand: 1 lethal, 4 nonlethal.</p><p>Everyone Else: uninjured.</p><p>[/sblock]</p><p>[sblock=Dice Rolls]</p><p>Oswald's Initiative: <a href="http://invisiblecastle.com/roller/view/2347899/" target="_blank">1d20+1=19</a></p><p>Oswald's Attacks: <a href="http://invisiblecastle.com/roller/view/2347906/" target="_blank">1d20+2=9, 1d20+2=15, 1d10+1=2, 1d10+1=5</a></p><p>Oswald's Save: <a href="http://invisiblecastle.com/roller/view/2347927/" target="_blank">1d20+4=24</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5029138, member: 2795"] [b]Treachery! (Round 1)[/b] Oswald ignores Theophilus's advance in favor of Isóriand as the wood elf attempts to move away from the deadly halberd. Isóriand leans away from the initial lunge but is caught by the weapon's spike as Oswald sweeps it back toward him in a one-handed stance. Thankfully, the ranger's armor takes most of the slash. Oswald's free hand flashes forward, the knife edge chopping through Isóriand's arrow, breaking the clothyard shaft in two and deflecting the attack! Oswald grins evilly. Lyryc draws on his innate magic, calling forth a brilliant spot of light before Oswald's eyes. It flares up like full daylight, and then just as quickly fades away, returning the chamber to its original twilight condition. [sblock=OOC] Isóriand has moved away to successfully. I handwaved the attack of opportunity since there's no map. Theophilus has closed on Oswald and can attack next round. [i]Daylight[/i] shouldn't be usable for an attack, but Giant Boy didn't know that, or else he's thinking of the 1E PH. Either way, I decided, what the heck? and gave Oswald a Reflex save to avoid being dazzled. He made the save. Next round's actions, please. [/sblock] [sblock=Combat Box] Initiative Order: Theophilus, Oswald, Ragg, Isóriand, Lyryc Isóriand: 1 lethal, 4 nonlethal. Everyone Else: uninjured. [/sblock] [sblock=Dice Rolls] Oswald's Initiative: [url=http://invisiblecastle.com/roller/view/2347899/]1d20+1=19[/url] Oswald's Attacks: [url=http://invisiblecastle.com/roller/view/2347906/]1d20+2=9, 1d20+2=15, 1d10+1=2, 1d10+1=5[/url] Oswald's Save: [url=http://invisiblecastle.com/roller/view/2347927/]1d20+4=24[/url] [/sblock] [/QUOTE]
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