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[3.5] Things I wish they would have fixed
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<blockquote data-quote="Li Shenron" data-source="post: 1014498" data-attributes="member: 1465"><p>I'll go back to brehobit's topic...</p><p></p><p>There are the things I wished they would have been improved by 3.5, but were not, or were not enough by far ("+" means they got IMHO only a minor improvement):</p><p></p><p>- Half-Orc lacks of strategic attractiveness</p><p>+ Bard Bardic Music could have more forms, not necessarily all learned automatically</p><p>+ Monk has a very rigid advancement by level</p><p>+ Wizard School Specialization could make more sense about banned schools</p><p>+ some class skill lists could be expanded (ex. Fighter, Sorcerer)</p><p>- Tumble needs improvement, and eventually needs further motivation at higher levels</p><p>- Knowledge skills need clarification about Take 10</p><p>- several armors don't have any reason to be used</p><p>- examples of common improvised weapons must be provided (ex. throwing rock, torch)</p><p>- counterspelling is rarely a viable choice</p><p>- Wands being always created with 50 charges is quite an unflavorful restriction</p><p></p><p>The following also, but I know these might have required too much effort for a revision:</p><p></p><p>- favored class rules don't make significant differences between races</p><p>- Cleric domain spell lists should provide more distinction to priests of different deities</p><p>- spellcasters multiclassing is widely regarded as useless</p><p></p><p>I left out things I don't know yet if they might have chenged.</p><p></p><p><em>Disclamer:</em></p><p><em>I am very aware that many of those above are my own concerns and 99% of the people may disagree or simply not consider worth of addressing, but that's fine <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> . I wrote down everything I thought could have been improved when I first heard about 3.5, and every one on them was based on my (limited) experience as player and DM, and it comes from honest observation.</em></p><p><em>For ex. nobody cares about torches as weapons, but on my very first session on 3ed (I was DM), players were caught unarmed in combat, wanted to fight with the torches they were wielding, and I had no rule to support me: after 2 years of playing, I still remember my very first DMing problem <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1014498, member: 1465"] I'll go back to brehobit's topic... There are the things I wished they would have been improved by 3.5, but were not, or were not enough by far ("+" means they got IMHO only a minor improvement): - Half-Orc lacks of strategic attractiveness + Bard Bardic Music could have more forms, not necessarily all learned automatically + Monk has a very rigid advancement by level + Wizard School Specialization could make more sense about banned schools + some class skill lists could be expanded (ex. Fighter, Sorcerer) - Tumble needs improvement, and eventually needs further motivation at higher levels - Knowledge skills need clarification about Take 10 - several armors don't have any reason to be used - examples of common improvised weapons must be provided (ex. throwing rock, torch) - counterspelling is rarely a viable choice - Wands being always created with 50 charges is quite an unflavorful restriction The following also, but I know these might have required too much effort for a revision: - favored class rules don't make significant differences between races - Cleric domain spell lists should provide more distinction to priests of different deities - spellcasters multiclassing is widely regarded as useless I left out things I don't know yet if they might have chenged. [I]Disclamer: I am very aware that many of those above are my own concerns and 99% of the people may disagree or simply not consider worth of addressing, but that's fine :) . I wrote down everything I thought could have been improved when I first heard about 3.5, and every one on them was based on my (limited) experience as player and DM, and it comes from honest observation. For ex. nobody cares about torches as weapons, but on my very first session on 3ed (I was DM), players were caught unarmed in combat, wanted to fight with the torches they were wielding, and I had no rule to support me: after 2 years of playing, I still remember my very first DMing problem :)[/I] [/QUOTE]
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[3.5] Things I wish they would have fixed
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