Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 992904" data-attributes="member: 707"><p>I didn't say standing still. I said <em>stationary</em>. When two people are fighting each other, there's no AoO on either side, because both are putting up an active defense. If one of them drops that active defense to do something else (say, cast a spell), then the other has an chance to strike. The Tumbler is trying to move, while at the same time putting up the same type of active defense he were stationary. Dodging, blocking blows, etc.</p><p></p><p>If a 1st-level fighter is standing next to a 20th-level fighter, the 20th-level fighter doesn't get an AoO just because he has a really high BAB and should be better able to find holes in his opponent's defense. Why? Because the 1st-level fighter isn't giving him an opening.</p><p></p><p>Ordinarily, if you move, you are taking your concentration off nearby opponents enough to give those opponents an opening. If you make your Tumble check, you're managing to move, <em>and</em> put up enough defense to deny your opponent an opening. This is completely independent of your foe's level of ability, which is my main point.</p><p></p><p>Tumbling and Casting Defensively should have no relation to how skilled your enemy is. (And thankfully, don't per the Core rules, 3.0 or 3.5.)</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 992904, member: 707"] I didn't say standing still. I said [i]stationary[/i]. When two people are fighting each other, there's no AoO on either side, because both are putting up an active defense. If one of them drops that active defense to do something else (say, cast a spell), then the other has an chance to strike. The Tumbler is trying to move, while at the same time putting up the same type of active defense he were stationary. Dodging, blocking blows, etc. If a 1st-level fighter is standing next to a 20th-level fighter, the 20th-level fighter doesn't get an AoO just because he has a really high BAB and should be better able to find holes in his opponent's defense. Why? Because the 1st-level fighter isn't giving him an opening. Ordinarily, if you move, you are taking your concentration off nearby opponents enough to give those opponents an opening. If you make your Tumble check, you're managing to move, [i]and[/i] put up enough defense to deny your opponent an opening. This is completely independent of your foe's level of ability, which is my main point. Tumbling and Casting Defensively should have no relation to how skilled your enemy is. (And thankfully, don't per the Core rules, 3.0 or 3.5.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Tumble
Top