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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Tumble
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<blockquote data-quote="Pax" data-source="post: 995260" data-attributes="member: 6875"><p>Even so; the first 5' of his reach doesn't generate an AoO -- because you don't trigger an AoO for just ENTERING a threatened area, only for moving INSIDE it.</p><p></p><p>The further 20' needed to reach his other side also doesn't provoke an AoO, because you tumble.</p><p></p><p>Net result: get to the giant's other side w/o an AoO, all for the low, low, overly-easy static DC of 25.</p><p></p><p>[code]</p><p>[color=green]O[/color] [color=white]= Open Square[/color]</p><p>[color=red]O[/color] [color=white]= Open Square just vacated by PC[/color]</p><p>[color=blue]G[/color] [color=white]= Giant-occupied square[/color]</p><p>[color=red]G[/color] [color=white]= Giant-occupied square just vacated by PC[/color]</p><p>[color=green]X[/color] [color=white]= Threatened Square[/color]</p><p>[color=red]X[/color] [color=white]= Threatened Square just vacated by PC[/color]</p><p>[color=red]P[/color] [color=white]= Player Character</p><p></p><p>Step Zero: starting position</p><p> No AoO is provoked, as the character has not even moved yet.[/color]</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOO[/color][color=red]P[/color][color=green]OOOOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color]</p><p></p><p>[color=white]Step One:</p><p> No AoO, as this movement is not "within" the Giant's threatened</p><p>area, and merely moving [b]into[/b] a threatened area does not</p><p>prompt an AoO.[/color]</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOO[/color][color=red]O[/color][color=green]OOOOO</p><p>OOXX[/color][color=red]P[/color][color=green]XXXOO</p><p>OOXXXXXXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color]</p><p></p><p>[color=white]Step Two:</p><p> At this point, the PC begins using his Tumble; 5' of tumble-</p><p>protected movement occurs.[/color]</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOOOOOOOO</p><p>OOXX[/color][color=red]X[/color][color=green]XXXOO</p><p>OOXX[/color][color=red]P[/color][color=green]XXXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color]</p><p></p><p>[color=white]Step Three:</p><p> Another 5' of tumble-protected movement, totalling 10' so far;</p><p>the DC is 25, because at this point, the PC enters the Giant's own</p><p>square(s).[/color]</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOOOOOOOO</p><p>OOXXXXXXOO</p><p>OOXX[/color][color=red]X[/color][color=green]XXXOO</p><p>OOXX[/color][color=red]P[/color][color=blue]G[/color][color=green]XXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color]</p><p></p><p>[color=white]Step Four:</p><p> 5' more tumble-protected movement, totalling 15' now.[/color]</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOOOOOOOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO</p><p>OOXX[/color][color=red]P[/color][color=blue]G[/color][color=green]XXOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color]</p><p></p><p>[color=white]Step Five:</p><p> The last 5' of movement is, as above, protected by Tumble.</p><p>Note that the PC has arrived at his desired location, and doesn't</p><p>need to tumble at all anymore.</p><p> In fact, no AoOs have yet been provoked by movement,</p><p>presuming the DC 25 tumble check is made.[/color]</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOOOOOOOO</p><p>OOXXXXXXOO</p><p>OOXXXXXXOO</p><p>OOXX[/color][color=blue]GG[/color][color=green]XXOO</p><p>OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO</p><p>OOXX[/color][color=red]P[/color][color=green]XXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color]</p><p></p><p>Thus, the entire movement is like this:</p><p></p><p>[color=green]OOOOOOOOOO</p><p>OOOO[/color][color=red]O[/color][color=green]OOOOO</p><p>OOXX[/color][color=red]X[/color][color=green]XXXOO</p><p>OOXX[/color][color=red]X[/color][color=green]XXXOO</p><p>OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO</p><p>OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO</p><p>OOXX[/color][color=red]P[/color][color=green]XXXOO</p><p>OOXXXXXXOO</p><p>OOOOOOOOOO</p><p>OOOOOOOOOO[/color][/code]</p><p></p><p>So; there you have it, a tumble past a creature with a 10' face and 10' reach, provoking no AoO's whatsoever.</p></blockquote><p></p>
[QUOTE="Pax, post: 995260, member: 6875"] Even so; the first 5' of his reach doesn't generate an AoO -- because you don't trigger an AoO for just ENTERING a threatened area, only for moving INSIDE it. The further 20' needed to reach his other side also doesn't provoke an AoO, because you tumble. Net result: get to the giant's other side w/o an AoO, all for the low, low, overly-easy static DC of 25. [code] [color=green]O[/color] [color=white]= Open Square[/color] [color=red]O[/color] [color=white]= Open Square just vacated by PC[/color] [color=blue]G[/color] [color=white]= Giant-occupied square[/color] [color=red]G[/color] [color=white]= Giant-occupied square just vacated by PC[/color] [color=green]X[/color] [color=white]= Threatened Square[/color] [color=red]X[/color] [color=white]= Threatened Square just vacated by PC[/color] [color=red]P[/color] [color=white]= Player Character Step Zero: starting position No AoO is provoked, as the character has not even moved yet.[/color] [color=green]OOOOOOOOOO OOOO[/color][color=red]P[/color][color=green]OOOOO OOXXXXXXOO OOXXXXXXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXXXXXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color] [color=white]Step One: No AoO, as this movement is not "within" the Giant's threatened area, and merely moving [b]into[/b] a threatened area does not prompt an AoO.[/color] [color=green]OOOOOOOOOO OOOO[/color][color=red]O[/color][color=green]OOOOO OOXX[/color][color=red]P[/color][color=green]XXXOO OOXXXXXXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXXXXXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color] [color=white]Step Two: At this point, the PC begins using his Tumble; 5' of tumble- protected movement occurs.[/color] [color=green]OOOOOOOOOO OOOOOOOOOO OOXX[/color][color=red]X[/color][color=green]XXXOO OOXX[/color][color=red]P[/color][color=green]XXXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXXXXXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color] [color=white]Step Three: Another 5' of tumble-protected movement, totalling 10' so far; the DC is 25, because at this point, the PC enters the Giant's own square(s).[/color] [color=green]OOOOOOOOOO OOOOOOOOOO OOXXXXXXOO OOXX[/color][color=red]X[/color][color=green]XXXOO OOXX[/color][color=red]P[/color][color=blue]G[/color][color=green]XXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXXXXXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color] [color=white]Step Four: 5' more tumble-protected movement, totalling 15' now.[/color] [color=green]OOOOOOOOOO OOOOOOOOOO OOXXXXXXOO OOXXXXXXOO OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO OOXX[/color][color=red]P[/color][color=blue]G[/color][color=green]XXOO OOXXXXXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color] [color=white]Step Five: The last 5' of movement is, as above, protected by Tumble. Note that the PC has arrived at his desired location, and doesn't need to tumble at all anymore. In fact, no AoOs have yet been provoked by movement, presuming the DC 25 tumble check is made.[/color] [color=green]OOOOOOOOOO OOOOOOOOOO OOXXXXXXOO OOXXXXXXOO OOXX[/color][color=blue]GG[/color][color=green]XXOO OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO OOXX[/color][color=red]P[/color][color=green]XXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color] Thus, the entire movement is like this: [color=green]OOOOOOOOOO OOOO[/color][color=red]O[/color][color=green]OOOOO OOXX[/color][color=red]X[/color][color=green]XXXOO OOXX[/color][color=red]X[/color][color=green]XXXOO OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO OOXX[/color][color=red]G[/color][color=blue]G[/color][color=green]XXOO OOXX[/color][color=red]P[/color][color=green]XXXOO OOXXXXXXOO OOOOOOOOOO OOOOOOOOOO[/color][/code] So; there you have it, a tumble past a creature with a 10' face and 10' reach, provoking no AoO's whatsoever. [/QUOTE]
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